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This poster presents the design of activities for engaging with the evolutionary mechanism known as genetic drift. Operating in the informal learning setting of a natural history museum, our design builds upon the theoretical notion of embodied modeling in an agent-based tradition, extending this foundation to address the special challenges associated with genetic drift and to take advantage of the affordances of immersive multi-touch technologies and of the museum setting.
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Stored only when both papers are in the corpus — 1 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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