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Developing Serious Games (Game Development Series)
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Developing Serious Games (Game Development Series) (2005)Developing Serious Games (Game Developmen…Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis (2020)Effectiveness of Serious Game…Play and Learn with Patients—Designing and Evaluating a Serious Game to Enhance Nurses' Inhaler Teaching Techniques: A Randomized Controlled Trial (2019)Play and Learn with Patients—…Serious Games for Cultural Applications (2011)Serious Games for Cultural Ap…The Modularity of Mind. (1985)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)Developing serious games (2006)Self-efficacy, overconfidence, and the negative effect on subsequent performance: A field study (2009)What is Technological Pedagogical Content Knowledge (TPACK)? (2013)Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial (2017)Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review (2021)Measuring inconsistency in meta-analyses (2003)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement (2010)
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  • 2020Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis33 cited
  • 2019Play and Learn with Patients—Designing and Evaluating a Serious Game to Enhance Nurses' Inhaler Teaching Techniques: A Randomized Controlled Trial31 cited
  • 2011Serious Games for Cultural Applications30 cited

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