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User generated soundscapes activating museum visitors
8 references·1 citing·38 second hop
User generated soundscapes activating museum visitors (2017)User generated soundscapes activating mus…Towards children's creative museum engagement and collaborative sense-making (2014)Towards children's creative m…Interactive digital storytelling in the sarajevo survival tools virtual environment (2012)Interactive digital storytell…Designing for meaningful visitor engagement at a living history museum (2012)Designing for meaningful visi…From game design elements to gamefulness (2011)From game design elements to …The Participatory Museum (2010)The Participatory MuseumShaping experiences in the hunt museum (2004)Shaping experiences in the hu…The Concept of Breakdown in Heidegger, Leont'ev, and Dewey and Its Implications for Education (1998)The Concept of Breakdown in H…The Soundscape: Our Sonic Environment and the Tuning of the World (1993)The Soundscape: Our Sonic Env…ArtStory Beats: Highlighting Interactions between Visual Arts and Music with Storytelling (2024)ArtStory Beats: Highlighting …Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Thought and language (1962)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)Creative arts in the national museum of computing (2023)Establishing a Digital Technology Play Space for Children (2023)Exploring children’s meaning-making as they interact with digital artworks through play at a museum exhibition (2025)The Future of Virtual Museums: On-Line, Immersive, 3D Environments. (2002)Proceedings for Museums and the Web 2008 (2008)Story Guided Virtual Cultural Heritage Applications (2014)Applying Classic Literature to Facilitate Cultural Heritage Tourism for Youth through Multimedia E-Book (2024)Museums for Older Adults and Mobility-Impaired People: Applying Inclusive Design Principles and Digital Storytelling Guidelines—A Review (2024)Being and Time (1927)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Measurement in action: an activity-theoretical perspective on producer–user interaction (2000)Embodied design: constructing means for constructing meaning (2008)Learning by Expanding (2014)Making sense of movement in embodied design for mathematics learning (2016)Revisiting the visit: (2002)Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts (2019)Human-Computer Interactions in Museums (2019)Music, Mood, and Marketing (1990)A guide to the project management body of knowledge (PMBOK guide) (2004)Current issues in European financial and insolvency law : perspectives from France and the UK (2009)ArtifactShow: Incorporating Generative AI into Narrative Visualization for Interactive Cultural Experience (2025)Sound Souvenirs : Audio Technologies, Memory and Cultural Practices (2009)Soundscapes: Toward a Sounded Anthropology (2010)Beyond Representation and Signification: Toward a Sonic Materialism (2011)Space, Place and the Design of Technologically-Enhanced Physical Environments (2005)Human-Computer Interactions in Museums (2019)Museums and the ‘new museology’: theory, practice and organisational change (2013)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)The Organization of Informal Learning (2016)
this work references cited by second hop

References

  • 2011From game design elements to gamefulness8,391 cited
  • 1993The Soundscape: Our Sonic Environment and the Tuning of the World2,494 cited
  • 2010The Participatory Museum900 cited
  • 1998The Concept of Breakdown in Heidegger, Leont'ev, and Dewey and Its Implications for Education142 cited
  • 2004Shaping experiences in the hunt museum86 cited
  • 2012Designing for meaningful visitor engagement at a living history museum70 cited
  • 2012Interactive digital storytelling in the sarajevo survival tools virtual environment33 cited
  • 2014Towards children's creative museum engagement and collaborative sense-making19 cited

Cited by

  • 2024ArtStory Beats: Highlighting Interactions between Visual Arts and Music with Storytelling1 cited

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