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A Virtual Museum Installation for Time Travel
7 references·2 citing·34 second hop
A Virtual Museum Installation for Time Travel (2017)A Virtual Museum Installation for Time Tr…DynaMus: A fully dynamic 3D virtual museum framework (2016)DynaMus: A fully dynamic 3D v…The Virtual Museums of Caen: A case study on modes of representation of digital historical content (2015)The Virtual Museums of Caen: …Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…The virtual museum of sculpture (2008)The virtual museum of sculptu…Theorizing Digital Cultural Heritage (2007)Theorizing Digital Cultural H…Virtual art: From illusion to immersion (2004)Virtual art: From illusion to…Virtual Art: From Illusion to Immersion (2003)Virtual Art: From Illusion to…Innovation, Technology and User Experience in Museums: Insights from Scientific Literature (2020)Innovation, Technology and Us…Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration (2019)Time Travel as a Visitor Expe…Building Virtual and Augmented Reality museum exhibitions (2004)A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums (2007)Proceedings for Museums and the Web 2008 (2008)Information landscapes for the communication of ancient manuscripts heritage (2013)Pastplay (2014)DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition (2023)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Developing serious games for cultural heritage: a state-of-the-art review (2010)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital technologies and the museum experience: handheld guides and other media (2009)Museums in a Troubled World (2009)Digital Pathways in Community Museums (2018)The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal (2018)Virtual museums for all: employing game technology for edutainment (2004)The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)New Heritage (2007)The Participatory Museum (2010)Gaming the Past: Using Video Games to Teach Secondary History (2011)Innovation: A Guide to the Literature (2009)Software survey: VOSviewer, a computer program for bibliometric mapping (2009)Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition (2017)A Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyond (2023)Analysis of Croatian public museums’ digital initiatives amid COVID-19 and recommendations for museum management and governance (2023)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development (2017)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)What is generative art? (2009)A philosophy of cinematic art (2010)Immersive Audio Storytelling: Podcasting and Serial Documentary in the Digital Publishing Industry (2019)Conceptualizing E-leisure (2012)
this work references cited by second hop

References

  • 2004Virtual art: From illusion to immersion582 cited
  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2003Virtual Art: From Illusion to Immersion446 cited
  • 2007Theorizing Digital Cultural Heritage324 cited
  • 2016DynaMus: A fully dynamic 3D virtual museum framework117 cited
  • 2008The virtual museum of sculpture27 cited
  • 2015The Virtual Museums of Caen: A case study on modes of representation of digital historical content24 cited

Cited by

  • 2020Innovation, Technology and User Experience in Museums: Insights from Scientific Literature7 cited
  • 2019Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration4 cited

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