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CHESS: Personalized Storytelling Experiences in Museums
2 references·16 citing·49 second hop
CHESS: Personalized Storytelling Experiences in Museums (2014)CHESS: Personalized Storytelling Experien…Storytelling on mobile devices for cultural heritage (2012)Storytelling on mobile device…Storytelling: The Real Work of Museums (2001)Storytelling: The Real Work o…Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments (2024)Heritage values, digital stor…Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies (2023)Lessons Learned on Engaging T…Analyzing Cultural Routes and Their Role in Advancing Cultural Heritage Management within Tourism: A Systematic Review with a Focus on the Integration of Digital Technologies (2023)Analyzing Cultural Routes and…Designing with teenagers: A teenage perspective on enhancing mobile museum experiences (2022)Designing with teenagers: A t…Interpersonalizing Intimate Museum Experiences (2021)Interpersonalizing Intimate M…Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums (2020)Teenage Visitor Experience: C…Exploring the Potential of Visually-Rich Animated Digital Storytelling for Cultural Heritage (2020)Exploring the Potential of Vi…Design of Digital Interaction for Complex Museum Collections (2020)Design of Digital Interaction…Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences (2020)Beyond Virtual Museums: Adopt…Multisensory Interactive Storytelling to Augment the Visit of a Historical House Museum (2018)Multisensory Interactive Stor…Evaluating the Usability and the Personal and Social Acceptance of a Participatory Digital Platform for Cultural Heritage (2018)Evaluating the Usability and …Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned (2018)Applying Interactive Storytel…Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting (2017)Gaming Versus Storytelling: U…A trustworthy multimedia participatory platform for cultural heritage management in smart city environments (2017)A trustworthy multimedia part…Engaging the museum space: Mobilizing visitor engagement with digital content creation (2016)Engaging the museum space: Mo…Art-Bots: Toward Chat-Based Conversational Experiences in Museums (2016)Art-Bots: Toward Chat-Based C…Morphology of the folktale (1958)Attention, intentions, and the structure of discourse (1986)The Narrative Construction of Reality (1991)Integrating a Location-Based Mobile Game in the Museum Visit (2015)Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review (2017)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The Participatory Museum (2010)The Ocean Game (2017)A model of heritage content to support the design and analysis of video games for history education (2018)Digital Technology and the Practices of Humanities Research (2019)The Computer for the 21st Century (1991)Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Privacy in the Digital Age: a Review of Information Privacy Research in Information Systems1 (2011)An authoring platform for developing smart apps which elevate cultural heritage experiences: A system dynamics approach in gamification (2019)Smart Heritage for Urban Sustainability: A Review of Current Definitions and Future Developments (2022)Moving beyond the virtual museum: Engaging visitors emotionally (2017)Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives (2018)Applying Inclusive Design and Digital Storytelling to Facilitate Cultural Tourism: A Review and Initial Framework (2023)Storytelling in heritage tourism: an exploration of co-creative experiences from a tourist perspective (2023)The impact of AI-generated technologies-driven digital cultural heritage platforms on users’ offline cultural participation intentions (2025)Building Virtual and Augmented Reality museum exhibitions (2004)Virtual museums, a survey and some issues for consideration (2009)Learning cultural heritage by serious games (2013)Aesthetics of Virtual: The Development Opportunities of Virtual Museums in Indonesia (2021)Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective (2021)Exuberant and fantastical: How flythroughs are changing the way museums construct their identities and build relationships with their publics (2024)Gift Giving in Anthropological Perspective (1983)Inalienable Possessions (1992)Valuing Things: The Public and Private Meanings of Possessions (1994)Hybrid Museum Experiences (2022)Museum experience and its impact on visitor reactions (2023)Machine Learning Processes As Sources of Ambiguity: Insights from AI Art (2024)The role of transportation in the persuasiveness of public narratives. (2000)Video Games and the Future of Learning (2005)Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools (2023)Chatbot-mediated technology to enhance experiences in historical textile museums (2024)Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes (2025)Three Approaches to Qualitative Content Analysis (2005)Using thematic analysis in psychology (2006)A definition of cultural heritage: From the tangible to the intangible (2010)Cognitive engagement across age groups in living heritage museums: Evaluating media modalities for Warin Chamrap's railway cultural transformation (2026)Exploring the drivers of users' adoption of museum digital humans (2026)Designing museum exhibits that facilitate visitor reflection and discussion (2016)Museum communication and storytelling: articulating understandings within the museum structure (2017)An experiential view to children learning in museums with Augmented Reality (2019)Towards implementing an AI chatbot platform for museums (2020)Personalizing Cultural Heritage Access in a Virtual Reality Exhibition: A User Study on Viewing Behavior and Content Preferences (2023)Enhancing Visitor Engagement in Interactive Art Exhibitions with Visual-Enhanced Conversational Agents (2025)
this work references cited by second hop

References

  • 2001Storytelling: The Real Work of Museums196 cited
  • 2012Storytelling on mobile devices for cultural heritage134 cited

Cited by

  • 2018Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned55 cited
  • 2016Engaging the museum space: Mobilizing visitor engagement with digital content creation49 cited
  • 2016Art-Bots: Toward Chat-Based Conversational Experiences in Museums44 cited
  • 2017A trustworthy multimedia participatory platform for cultural heritage management in smart city environments41 cited
  • 2024Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments36 cited
  • 2020Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences35 cited
  • 2021Interpersonalizing Intimate Museum Experiences34 cited
  • 2023Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies32 cited
  • 2020Exploring the Potential of Visually-Rich Animated Digital Storytelling for Cultural Heritage26 cited
  • 2020Design of Digital Interaction for Complex Museum Collections24 cited
  • 2018Evaluating the Usability and the Personal and Social Acceptance of a Participatory Digital Platform for Cultural Heritage24 cited

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2018
Multisensory Interactive Storytelling to Augment the Visit of a Historical House Museum
23 cited
  • 2017Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting23 cited
  • 2020Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums22 cited
  • 2022Designing with teenagers: A teenage perspective on enhancing mobile museum experiences19 cited
  • 2023Analyzing Cultural Routes and Their Role in Advancing Cultural Heritage Management within Tourism: A Systematic Review with a Focus on the Integration of Digital Technologies16 cited