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Final Frontier: An Educational Game on Solar System Concepts Acquisition for Primary Schools
6 references·1 citing·35 second hop
Final Frontier: An Educational Game on Solar System Concepts Acquisition for Primary Schools (2017)Final Frontier: An Educational Game on So…The Effectiveness of Educational Games on Scientific Concepts Acquisition in First Grade Students in Science (2016)The Effectiveness of Educatio…Effects of playing mathematics computer games on primary school students’ multiplicative reasoning ability (2014)Effects of playing mathematic…A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning (2014)A Novel Sensor-Based Methodol…Measurement and Analysis of Learner’s Motivation in Game-Based E-Learning (2012)Measurement and Analysis of L…The Impact of a Science Education Game on Students’ Learning and Perception of Inhalants as Body Pollutants (2011)The Impact of a Science Educa…Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students (2011)Game-Based Remedial Instructi…Final Frontier Game: A Case Study on Learner Experience (2018)Final Frontier Game: A Case S…Situated Cognition and the Culture of Learning (1989)National Science Education Standards (1995)Should There Be a Three-Strikes Rule Against Pure Discovery Learning? (2004)Impacts and Characteristics of Computer-Based Science Inquiry Learning Environments for Precollege Students (2014)Development of pre-service chemistry teachers’ technological pedagogical content knowledge (2017)Serious games for health promotion in adolescents – a systematic scoping review (2022)Beyond boredom and anxiety (1975)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)LewiSpace: an Exploratory Study with a Machine Learning Model in an Educational Game (2015)Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education (2021)The effects of digital game-based learning on children’s Chinese language learning, attention and self-efficacy (2022)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)A Model of School Learning (2014)A meta-analysis of the impact of technology on learning effectiveness of elementary students (2016)Effects of game‐based learning on students' mathematics achievement: A meta‐analysis (2019)Digital Game-Based Learning (2020)Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis (2022)Design and Analysis: A Researcher's Handbook (1975)National Council of Teachers of Mathematics (1979)Games, Motivation, and Learning: A Research and Practice Model (2002)A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference (2017)A meta‐analysis on the effects of technology's functions and roles on students' mathematics achievement in K‐12 classrooms (2021)Examining pedagogical approaches and types of mathematics knowledge in educational games: A meta-analysis and critical review (2021)The Big Book of Concepts (2002)Flow experiences of children in an interactive social game environment (2007)The effects of computer games on primary school students’ achievement and motivation in geography learning (2008)Game-Based Learning Approach in Science Education: A Meta-Analysis (2023)Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis (2011)The role of psychology in understanding the impact of computer games (2011)Game-Based Learning in Science Education: A Review of Relevant Research (2013)Self-Efficacy Beliefs of Adolescents (2006)ToTCompute: A Novel EEG-Based TimeOnTask Threshold Computation Mechanism for Engagement Modelling and Monitoring (2016)Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning (2020)Game-based collaborative vocabulary learning in blended and distance L2 learning (2020)
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References

  • 2014Effects of playing mathematics computer games on primary school students’ multiplicative reasoning ability84 cited
  • 2011The Impact of a Science Education Game on Students’ Learning and Perception of Inhalants as Body Pollutants81 cited
  • 2011Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students75 cited
  • 2014A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning53 cited
  • 2012Measurement and Analysis of Learner’s Motivation in Game-Based E-Learning41 cited
  • 2016The Effectiveness of Educational Games on Scientific Concepts Acquisition in First Grade Students in Science38 cited

Cited by

  • 2018Final Frontier Game: A Case Study on Learner Experience21 cited

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