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Exploring User Learnability and Learning Performance in an App for Depression: Usability Study
14 references·5 citing·53 second hop
Exploring User Learnability and Learning Performance in an App for Depression: Usability Study (2017)Exploring User Learnability and Learning …What might get in the way: Barriers to the use of apps for depression (2017)What might get in the way: Ba…IntelliCare: An Eclectic, Skills-Based App Suite for the Treatment of Depression and Anxiety (2017)IntelliCare: An Eclectic, Ski…Uptake and usage of IntelliCare: A publicly available suite of mental health and well-being apps (2016)Uptake and usage of IntelliCa…Exploring mental health providers' interest in using web and mobile-based tools in their practices (2016)Exploring mental health provi…Agile science: creating useful products for behavior change in the real world (2016)Agile science: creating usefu…mHealth in the Wild: Using Novel Data to Examine the Reach, Use, and Impact of PTSD Coach (2015)mHealth in the Wild: Using No…Learning cognitive behavior therapy (2015)Learning cognitive behavior t…Finding a Depression App: A Review and Content Analysis of the Depression App Marketplace (2015)Finding a Depression App: A R…Current research and trends in the use of smartphone applications for mood disorders (2015)Current research and trends i…Smartphone Ownership and Interest in Mobile Applications to Monitor Symptoms of Mental Health Conditions (2014)Smartphone Ownership and Inte…Behavioral Intervention Technologies: Evidence review and recommendations for future research in mental health (2013)Behavioral Intervention Techn…The PHQ-9: A New Depression Diagnostic and Severity Measure (2002)The PHQ-9: A New Depression D…Development and Initial Testing of a Multimedia Program for Computer-Assisted Cognitive Therapy (2002)Development and Initial Testi…On second thought: Where the action is in cognitive therapy for depression (1989)On second thought: Where the …A virtual reality-based self-guided training on identification of negative automatic thoughts in healthy adults: a mixed-methods feasibility study (2024)A virtual reality-based self-…Design recommendations for chatbots to support people with depression (2022)Design recommendations for ch…Understanding E-Mental Health for People with Depression: An Evaluation Study (2021)Understanding E-Mental Health…Psych-APP-Therapie: Smartphonebasierte Interventionen in der Psychotherapie – Eine systematische Übersichtsarbeit (2020)Psych-APP-Therapie: Smartphon…Gamification Acceptance for Learners with Different E-Skills (2020)Gamification Acceptance for L…Computer-administered cognitive-behavioral therapy for depression (1990)Effectiveness of computer-generated (virtual reality) graded exposure in the treatment of acrophobia (1995)Comparison of palmtop-computer-assisted brief cognitive-behavioral treatment to cognitive-behavioral treatment for panic disorder. 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References

  • 2002The PHQ-9: A New Depression Diagnostic and Severity Measure5,897 cited
  • 2013Behavioral Intervention Technologies: Evidence review and recommendations for future research in mental health692 cited
  • 2017IntelliCare: An Eclectic, Skills-Based App Suite for the Treatment of Depression and Anxiety301 cited
  • 2014Smartphone Ownership and Interest in Mobile Applications to Monitor Symptoms of Mental Health Conditions287 cited
  • 2015Finding a Depression App: A Review and Content Analysis of the Depression App Marketplace282 cited
  • 2015mHealth in the Wild: Using Novel Data to Examine the Reach, Use, and Impact of PTSD Coach216 cited
  • 2016Agile science: creating useful products for behavior change in the real world208 cited
  • 1989On second thought: Where the action is in cognitive therapy for depression184 cited
  • 2002Development and Initial Testing of a Multimedia Program for Computer-Assisted Cognitive Therapy124 cited
  • 2015Current research and trends in the use of smartphone applications for mood disorders121 cited
  • 2016Uptake and usage of IntelliCare: A publicly available suite of mental health and well-being apps113 cited
  • 2016Exploring mental health providers' interest in using web and mobile-based tools in their practices97 cited
  • 2017What might get in the way: Barriers to the use of apps for depression68 cited
  • 2015

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Learning cognitive behavior therapy
40 cited

Cited by

  • 2020Gamification Acceptance for Learners with Different E-Skills41 cited
  • 2022Design recommendations for chatbots to support people with depression19 cited
  • 2020Psych-APP-Therapie: Smartphonebasierte Interventionen in der Psychotherapie – Eine systematische Übersichtsarbeit5 cited
  • 2021Understanding E-Mental Health for People with Depression: An Evaluation Study3 cited
  • 2024A virtual reality-based self-guided training on identification of negative automatic thoughts in healthy adults: a mixed-methods feasibility study2 cited