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Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
16 references·9 citing·51 second hop
Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings (2017)Stigma-Stop: A Serious Game against the S…Mass media interventions for reducing mental health-related stigma (2013)Mass media interventions for …Gaming science: the “Gamification” of scientific thinking (2013)Gaming science: the “Gamifica…Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study (2012)Video games as a complementar…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Prevalence, Persistence, and Sociodemographic Correlates of DSM-IV Disorders in the National Comorbidity Survey Replication Adolescent Supplement (2011)Prevalence, Persistence, and …Feasibility, acceptability, and initial efficacy of a knowledge-contact program to reduce mental illness stigma and improve mental health literacy in adolescents (2011)Feasibility, acceptability, a…Video Games in Psychotherapy (2010)Video Games in PsychotherapyA meta-analytic test of intergroup contact theory. (2006)A meta-analytic test of inter…Public beliefs about and attitudes towards people with mental illness: a review of population studies (2005)Public beliefs about and atti…Active ingredients in anti-stigma programmes in mental health (2005)Active ingredients in anti-st…Changing Middle Schoolers' Attitudes About Mental Illness Through Education (2004)Changing Middle Schoolers' At…Reducing psychiatric stigma and discrimination: evaluation of educational interventions in UK secondary schools (2003)Reducing psychiatric stigma a…Crazy? So what! Effects of a school project on students' attitudes towards people with schizophrenia (2003)Crazy? So what! Effects of a …Violence and schizophrenia: Examining the evidence (2002)Violence and schizophrenia: E…Stigmatisation of people with mental illnesses (2000)Stigmatisation of people with…The Stigma of Severe Mental Illness: Some Potential Solutions for a Recalcitrant Problem (1998)The Stigma of Severe Mental I…A pilot study on the feasibility and acceptability of a mobile e-health application about obsessive-compulsive disorder (OCD) (2025)A pilot study on the feasibil…The Effectiveness of a Cell Phone eHealth App in Changing Knowledge, Stigmatizing Attitudes, and Intention to Seek Help Associated With Obsessive-Compulsive Disorder: Pilot Questionnaire Study (2024)The Effectiveness of a Cell P…Effects of game-based digital interventions for mental disorders: A meta-analysis (2024)Effects of game-based digital…Innovative Technology–Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis (2022)Innovative Technology–Based I…A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial (2022)A Web-Based Escape Room to Ra…“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy (2022)“Guilty of Talking Too Much”:…Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review (2021)Awareness, Prevention, Detect…A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial (2021)A Game-Based School Program f…Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games (2019)Analysis of the Usefulness of…Conceptualizing Stigma (2001)Social Cognitive Theory of Mass Communication (2001)Strengthening mental health system governance in six low- and middle-income countries in Africa and South Asia: challenges, needs and potential strategies (2017)The Reciprocal Relationship between Suicidality and Stigma (2017)Effectiveness of interventions to promote help-seeking for mental health problems: systematic review and meta-analysis (2018)Child development and personality (1974)Media madness: public images of mental illness (1996)Influences on young people's stigmatising attitudes towards peers with mental disorders: National survey of young Australians and their parents (2008)Preventing prejudice and improving intergroup attitudes: A meta-analysis of child and adolescent training programs (2014)Nature of Prejudice (1954)Experimental and Quasi-Experimental Designs for Research (1963)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)E Pluribus Unum : Diversity and Community in the Twenty‐first Century The 2006 Johan Skytte Prize Lecture (2007)How does intergroup contact reduce prejudice? 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References

  • 2006A meta-analytic test of intergroup contact theory.8,919 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2000Stigmatisation of people with mental illnesses1,459 cited
  • 2005Public beliefs about and attitudes towards people with mental illness: a review of population studies1,156 cited
  • 2011Prevalence, Persistence, and Sociodemographic Correlates of DSM-IV Disorders in the National Comorbidity Survey Replication Adolescent Supplement1,149 cited
  • 2002Violence and schizophrenia: Examining the evidence551 cited
  • 2003Reducing psychiatric stigma and discrimination: evaluation of educational interventions in UK secondary schools502 cited
  • 2013Mass media interventions for reducing mental health-related stigma285 cited
  • 2003Crazy? So what! Effects of a school project on students' attitudes towards people with schizophrenia268 cited
  • 2004Changing Middle Schoolers' Attitudes About Mental Illness Through Education229 cited
  • 2013Gaming science: the “Gamification” of scientific thinking219 cited
  • 2005Active ingredients in anti-stigma programmes in mental health215 cited
  • 2011Feasibility, acceptability, and initial efficacy of a knowledge-contact program to reduce mental illness stigma and improve mental health literacy in adolescents197 cited
  • 2012

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Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study
194 cited
  • 1998The Stigma of Severe Mental Illness: Some Potential Solutions for a Recalcitrant Problem179 cited
  • 2010Video Games in Psychotherapy156 cited
  • Cited by

    • 2022Innovative Technology–Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis68 cited
    • 2021Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review55 cited
    • 2021A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial38 cited
    • 2022A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial35 cited
    • 2019Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games30 cited
    • 2022“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy16 cited
    • 2024Effects of game-based digital interventions for mental disorders: A meta-analysis15 cited
    • 2024The Effectiveness of a Cell Phone eHealth App in Changing Knowledge, Stigmatizing Attitudes, and Intention to Seek Help Associated With Obsessive-Compulsive Disorder: Pilot Questionnaire Study8 cited
    • 2025A pilot study on the feasibility and acceptability of a mobile e-health application about obsessive-compulsive disorder (OCD)1 cited