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This paper illustrates how mechanisms initially designed for explaining analogy-making can also model judment and choice and account for contextual effects on these processes.The JUDGEMAP model is presented as well as three simulations that replicate some well known contextual effects in judgment and choice.It is demonstrated how the same basic mechanisms, designed for analogy-making can be responsible for seemingly unrelated phenomena, like the frequency effect in judgment and the concave form of the utility function; the preference for the middle ratings in judgment, the nonlinear form of subjective probability; and the effect of preference reversal.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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