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Far from paradise: The body, the apparatus and the image of contemporary virtual reality
13 references·7 citing·36 second hop
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this work references cited by second hop

References

  • 1999How We Became Posthuman5,281 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 2001Narrative as virtual reality: immersion and interactivity in literature and electronic media1,069 cited
  • 1992Men, women, and chain saws: gender in the modern horror film1,065 cited
  • 1983The Imaginary Signifier: Psychoanalysis and the Cinema838 cited
  • 2010Premediation: Affect and Mediality After 9/11529 cited
  • 2011Do you identify as a gamer? Gender, race, sexuality, and gamer identity445 cited
  • 2005The New Film History as Media Archaeology231 cited
  • 1999Digital Sensations221 cited
  • 2013Illusions in Motion209 cited
  • 1998For the love of pleasure: women, movies and culture in turn-of-the century Chicago194 cited
  • 1992The Strenuous Life: Essays and Addresses134 cited
  • 1994Immersion vs. Interactivity: Virtual Reality and Literary Theory78 cited

Cited by

  • 2021Does virtual reality affect behavioral intention? Testing engagement processes in a K-Pop video on YouTube39 cited
  • 2021360 Video Trend on YouTube Before and During the COVID-19 Pandemic15 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2022The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking12 cited
  • 2020Going Beyond Just Watching: The Fan Adoption Process of Virtual Reality Spectatorship11 cited
  • 2024Global visions for a metaverse10 cited
  • 2024Interpreting Apple’s visions: Examining the spatiality of the Apple Vision Pro7 cited
  • 2024Metaverse datafication: technologies, definitions, and futures6 cited