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Design of a Computer-Aided-Design System for Museum Exhibition Based on Virtual Reality
12 references·0 citing·37 second hop
Design of a Computer-Aided-Design System for Museum Exhibition Based on Virtual Reality (2017)Design of a Computer-Aided-Design System …Proposal of a Tangible User Interface to Enhance Accessibility in Geological Exhibitions and the Experience of Museum Visitors (2016)Proposal of a Tangible User I…Fostering comparisons: Designing an interactive exhibit that visualizes marine animal behaviors (2016)Fostering comparisons: Design…DynaMus: A fully dynamic 3D virtual museum framework (2016)DynaMus: A fully dynamic 3D v…A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)A content service deployment …Museum Exhibition Design: Communication of Meaning and the Shaping of Knowledge (2014)Museum Exhibition Design: Com…Designing a Smart Museum: When Cultural Heritage Joins IoT (2014)Designing a Smart Museum: Whe…Learning cultural heritage by serious games (2013)Learning cultural heritage by…Design and implementation of interactive cyber exhibition on virtual museum of Indonesia (2012)Design and implementation of …Research on Chinese Museum Design Based on Virtual Reality (2008)Research on Chinese Museum De…A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization (2004)A case study of museum exhibi…Designing innovative reading experiences for a museum exhibition (2001)Designing innovative reading …Designing a virtual museum within a museum (2001)Designing a virtual museum wi…Compatibility and Resource Competition between Modalities of Input, Central Processing, and Output (1983)Virtual Museums and Virtual Realities. (1991)Towards a User-Aware Virtual Museum (2011)Content-based navigation within virtual museums (2012)Virtual Museum Experience Design and User Behavior Analysis (2025)A visitor's guide in an active museum (2011)Smart environments and Cultural Heritage: a novel approach to createintelligentcultural spaces (2015)Big Data Meets Digital Cultural Heritage (2017)Smart Heritage: Defining the Discourse (2021)Manual of Museum Exhibitions (1993)A Companion to Museum Studies (2006)New Museum Theory and Practice (2006)Communicating heritage in museums: outlook, strategies and challenges through a SWOT analysis (2016)Value-based model of user interaction design for virtual museum (2021)Basic Analysis of the Correlation between the Accessibility and Utilization Activation of Public Libraries in Seoul: Focusing on Location and Subway Factors (2023)Experiential Learning : Experience as the Source of Learning and Development (1983)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A systematic literature review of empirical evidence on computer games and serious games (2012)Information and Communication Technologies in Tourism 2014 (2013)Using Gamification to Enhance Second Language Learning. (2015)Cultural tourism: A review of recent research and trends (2018)The Museum Experience Revisited (2016)A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors (2019)Facebook and the creation of the metaverse: radical business model innovation or incremental transformation? (2022)How to combine and clean bibliometric data and use bibliometric tools synergistically: Guidelines using metaverse research (2024)Building Virtual and Augmented Reality museum exhibitions (2004)Virtual museums for all: employing game technology for edutainment (2004)Virtual museums, a survey and some issues for consideration (2009)The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Museum Manners: The Sensory Life of the Early Museum (2007)Key concepts of museology (2010)SynFlo (2016)Evolución y tendencias investigativas de la interactividad de los museos a través de las TIC (2018)Cyber-Physical Museum Exhibits Based on Additive Technologies, Tangible Interfaces and Scientific Visualization (2019)Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors (2026)
this work references cited by second hop

References

  • 2013Learning cultural heritage by serious games702 cited
  • 2016A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs313 cited
  • 2014Designing a Smart Museum: When Cultural Heritage Joins IoT165 cited
  • 2016DynaMus: A fully dynamic 3D virtual museum framework117 cited
  • 2014Museum Exhibition Design: Communication of Meaning and the Shaping of Knowledge42 cited
  • 2001Designing a virtual museum within a museum16 cited
  • 2001Designing innovative reading experiences for a museum exhibition16 cited
  • 2016Proposal of a Tangible User Interface to Enhance Accessibility in Geological Exhibitions and the Experience of Museum Visitors15 cited
  • 2004A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization14 cited
  • 2008Research on Chinese Museum Design Based on Virtual Reality13 cited
  • 2016Fostering comparisons: Designing an interactive exhibit that visualizes marine animal behaviors5 cited
  • 2012Design and implementation of interactive cyber exhibition on virtual museum of Indonesia3 cited

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