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The Picturebook App as Event: Interactivity and Immersion in Wuwu & Co
7 references·0 citing·26 second hop
The Picturebook App as Event: Interactivity and Immersion in Wuwu & Co (2017)The Picturebook App as Event: Interactivi…The SceSam Project—Interactive dramaturgies in performing arts for children (2016)The SceSam Project—Interactiv…Re-conceptualising picturebook theory in the digital age (2015)Re-conceptualising pictureboo…Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (2015)Narrative as Virtual Reality …The Theatrical Event: Dynamics of Performance and Perception (2000)The Theatrical Event: Dynamic…The Reader, the Text, the Poem: The Transactional Theory of the Literary Work (1979)The Reader, the Text, the Poe…The Poem as Event (1964)The Poem as EventTruth and Method (1960)Truth and MethodDigital Natives, Digital Immigrants Part 1 (2001)Divine Design: How to Create the 21st-Century School Library of Your Dreams. (2011)Exploring the Materiality of Literary Apps for Children (2016)An integrative framework for studying, designing and conceptualising interactivity in children's digital books (2017)The State of the art in Picturebook research from 2010 to 2020 (2021)Antagonism and Relational Aesthetics (2004)Relational aesthetics (2011)Artificial hells: participatory art and the politics of spectatorship (2013)Becoming small: Concepts and methods of interdisciplinary practice in theatre for early years (2019)Baby Becomings (2020)Creative Process and Co-Research with the Early Years through Flight (2023)The Cambridge Introduction to Theatre Studies (2008)Audience experience : measuring quality in the performing arts (2009)Kinesthesia, Empathy, and Related Pleasures: An Inquiry into Audience Experiences of Watching Dance (2010)The Foundations of Social Research: Meaning and Perspective in the Research Process (1998)A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems1 (1999)The ethics of algorithms: Mapping the debate (2016)What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge (2005)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)What is Technological Pedagogical Content Knowledge (TPACK)? (2013)Towards a Transactional Theory of Reading (1969)The Construction of Literary Understanding by First and Second Graders in Oral Response to Picture Storybook Read‐Alouds (2000)Re-imaging Reader-Response in Middle and Secondary Schools: Early Adolescent Girls’ Critical and Communal Reader Responses to the Young Adult Novel Speak (2012)Narrative Theory (2016)Virtual reality is so cool! How technology innovativeness shapes consumer responses to service preview modes (2020)Virtual reality and gamification in education: a systematic review (2024)
this work references cited by second hop

References

  • 1960Truth and Method9,283 cited
  • 1979The Reader, the Text, the Poem: The Transactional Theory of the Literary Work1,301 cited
  • 2015Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media225 cited
  • 2000The Theatrical Event: Dynamics of Performance and Perception183 cited
  • 2015Re-conceptualising picturebook theory in the digital age57 cited
  • 1964The Poem as Event53 cited
  • 2016The SceSam Project—Interactive dramaturgies in performing arts for children15 cited

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