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Flow Experience in Design Thinking and Practical Synergies with Lego Serious Play
16 references·1 citing·34 second hop
Flow Experience in Design Thinking and Practical Synergies with Lego Serious Play (2018)Flow Experience in Design Thinking and Pr…Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi (2014)Flow and the Foundations of P…Flow and the Foundations of Positive Psychology (2014)Flow and the Foundations of P…A primer on partial least squares structural equation modeling (PLS-SEM) (2014)A primer on partial least squ…Creative Confidence: Unleashing the Creative Potential Within Us All (2013)Creative Confidence: Unleashi…Value Creation Through Social Strategy (2012)Value Creation Through Social…The Use of Partial Least Squares Structural Equation Modeling in Strategic Management Research: A Review of Past Practices and Recommendations for Future Applications (2012)The Use of Partial Least Squa…On the Measurement and Conceptualization of Flow (2012)On the Measurement and Concep…The Oxford Handbook of Positive Psychology (2009)The Oxford Handbook of Positi…Flow Theory and Research (2009)Flow Theory and ResearchCohesion and Performance (2009)Cohesion and PerformanceMotivación de los empleados: un poderoso modelo nuevo (2008)Motivación de los empleados: …Group genius: the creative power of collaboration (2007)Group genius: the creative po…Affect and Creativity at Work (2005)Affect and Creativity at WorkGroup creativity: music, theater, collaboration (2003)Group creativity: music, thea…The Effect of Perceived Challenges and Skills on the Quality of Subjective Experience (1996)The Effect of Perceived Chall…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…Alone but together: flow experience and its impact on creative output in LEGO® SERIOUS PLAY® (2021)Alone but together: flow expe…A power primer. (1992)PLS-SEM: Indeed a Silver Bullet (2011)Hierarchical Latent Variable Models in PLS-SEM: Guidelines for Using Reflective-Formative Type Models (2012)Partial least squares structural equation modeling (PLS-SEM): A useful tool for family business researchers (2014)Mirror, mirror on the wall: a comparative evaluation of composite-based structural equation modeling methods (2017)A circumplex model of affect. (1980)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Human Abilities: Emotional Intelligence (2007)The dynamic componential model of creativity and innovation in organizations: Making progress, making meaning (2016)Organizational Response to Adversity: Fusing Crisis Management and Resilience Research Streams (2017)Significance tests and goodness of fit in the analysis of covariance structures. (1980)On the Evaluation of Structural Equation Models (1988)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Partial least squares structural equation modeling (PLS-SEM) (2014)When to use and how to report the results of PLS-SEM (2018)Using design thinking to improve psychological interventions: The case of the growth mindset during the transition to high school. (2016)EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education. (2017)HR disruption—Time already to reinvent talent management (2019)Co-Teaching: An Illustration of the Complexity of Collaboration in Special Education (2010)What is agency? Conceptualizing professional agency at work (2013)Algorithmic culture (2015)Smartphones and Cognition: A Review of Research Exploring the Links between Mobile Technology Habits and Cognitive Functioning (2017)Human Emotion Recognition: Review of Sensors and Methods (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Performance management and employee engagement (2010)Becoming happier takes both a will and a proper way: An experimental longitudinal intervention to boost well-being. (2011)Social media use and its impact on adolescent mental health: An umbrella review of the evidence (2021)Paying Attention to Mindfulness and Its Effects on Task Performance in the Workplace (2010)Unpacking grit: Motivational correlates of perseverance and passion for long-term goals (2014)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Design thinking to enhance the sustainable business modelling process – A workshop based on a value mapping process (2016)Escaping the iron cage: Liabilities of origin and CSR reporting of emerging market multinational enterprises (2016)Value Creation through Novel Resource Configurations in a Digitally Enabled World (2017)
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226 cited
  • 2012Value Creation Through Social Strategy123 cited
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    • 2021Alone but together: flow experience and its impact on creative output in LEGO® SERIOUS PLAY®25 cited