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Promoting leadership and teamwork development through Escape Rooms
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Promoting leadership and teamwork development through Escape Rooms (2018)Promoting leadership and teamwork develop…Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis (2023)Educational Escape Rooms Are …You escaped! How did you learn during gameplay? (2022)You escaped! How did you lear…Escapp: A Web Platform for Conducting Educational Escape Rooms (2021)Escapp: A Web Platform for Co…Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges (2020)Using Escape Rooms for Conduc…Transferability of a diabetes escape room into an accelerated pharmacy program (2020)Transferability of a diabetes…Educational Escape Rooms as a Tool for Horizontal Mathematization: Learning Process Evidence (2020)Educational Escape Rooms as a…Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience (2018)A Systematic Review of Escape Room Gaming in Pharmacy Education (2023)Psychological Safety and Learning Behavior in Work Teams (1999)A Temporally Based Framework and Taxonomy of Team Processes (2001)Digital game-based learning (2003)Effect of an escape room as a gamification evaluation tool on clinical reasoning and teamwork skills among nursing students: A quasi-experimental study (2024)Characteristics of problem-based learning (2003)The onto-semiotic approach to research in mathematics education (2007)A systematic literature review of empirical evidence on computer games and serious games (2012)Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education (2022)The reality of the gamification methodology in Primary Education: A systematic review (2024)Examining the benefits and challenges of using audience response systems: A review of the literature (2009)Students’ perception of Kahoot!’s influence on teaching and learning (2018)Escape education: A systematic review on escape rooms in education (2020)Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming (2021)Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives (2021)Educational Psychology: A Cognitive View (1969)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)School Engagement: Potential of the Concept, State of the Evidence (2004)Bias in meta-analysis detected by a simple, graphical test (1997)Quantifying heterogeneity in a meta‐analysis (2002)Rayyan—a web and mobile app for systematic reviews (2016)
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  • 2021Escapp: A Web Platform for Conducting Educational Escape Rooms47 cited
  • 2022You escaped! How did you learn during gameplay?46 cited
  • 2020Educational Escape Rooms as a Tool for Horizontal Mathematization: Learning Process Evidence44 cited
  • 2020Transferability of a diabetes escape room into an accelerated pharmacy program40 cited
  • 2020Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges38 cited
  • 2023Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis31 cited

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