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Transmedia Story Telling and Alternate Reality Games in Museums – Promising Novelties or Unsuitable Gimmicks?
3 references·1 citing·14 second hop
Transmedia Story Telling and Alternate Reality Games in Museums – Promising Novelties or Unsuitable Gimmicks? (2015)Transmedia Story Telling and Alternate Re…A Creator's Guide To Transmedia Storytelling (2016)A Creator's Guide To Transmed…Developing serious games for cultural heritage: a state-of-the-art review (2010)Developing serious games for …Die Ausstellung : Theorie und Exempel (2003)Die Ausstellung : Theorie und…A phenomenology study of transmedia museum storytelling and gamification through XR technologies (2025)A phenomenology study of tran…Virtual museums for all: employing game technology for edutainment (2004)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)Virtual museums, a survey and some issues for consideration (2009)Learning cultural heritage by serious games (2013)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)The potential of virtual tourism in the recovery of tourism industry during the COVID-19 pandemic (2021)Naturalistic inquiry (1985)Using thematic analysis in psychology (2006)Thematic Analysis (2017)La conception de jeux en réalité alternée reliés aux séries télévisées. La scénarisation de fictions ludiques hybrides, entre jeu traditionnel et jeu numérique (2016)The Transmedia Storytelling Strategies of (2021)News Life Cycle and the Hybrid Media System (2023)Giving Form to Absence (2018)The role of Z.Z. Stránský in present-day museology (2019)
this work references cited by second hop

References

  • 2010Developing serious games for cultural heritage: a state-of-the-art review357 cited
  • 2016A Creator's Guide To Transmedia Storytelling22 cited
  • 2003Die Ausstellung : Theorie und Exempel8 cited

Cited by

  • 2025A phenomenology study of transmedia museum storytelling and gamification through XR technologies2 cited

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