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Whilst there is increasing work investigating the role of digital augmentation of outdoor cultural heritage sites, such augmentations have largely focused on visual and auditory modalities. We present initial findings from a field study of 29 visitors to a Finnish outdoor recreational island who used an exploratory cultural heritage app, augmented with a set of proximity triggered multimodal boxes, to present multimodal and multisensory content (ranging from smell, audio and physical interactions). We outline how this enhanced visitor's experience, as well as practical issues in the use of the boxes, and future development of our work.
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Stored only when both papers are in the corpus — 4 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.