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The paper aims at (i) understanding expressiveness in gestures using computational modeling and (ii) exploit this understanding in artistic applications, where the enhancement of the expressiveness in interactive music/dance/video systems is a major goal. A multi-layered conceptual framework is presented and examples are given of its use in interactive art performances.
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Stored only when both papers are in the corpus — 38 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.