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Fun With Pharmacology: Winning Students Over With Kahoot! Game-Based Learning
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Fun With Pharmacology: Winning Students Over With Kahoot! Game-Based Learning (2018)Fun With Pharmacology: Winning Students O…The Adult Learner: A Neglected Species (1979)The Adult Learner: A Neglecte…Effect of using gamification and augmented reality in mechanical ventilation unit of critical care nursing on nurse students' knowledge, motivation, and self-efficacy: A randomized controlled trial (2024)Effect of using gamification …Game‐based learning in dental education (2023)Game‐based learning in dental…Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial (2022)Effects of board game play on…Can You Escape? The Pharmacology Review Virtual Escape Room (2020)Can You Escape? The Pharmacol…Audience Response Software as a Learning Tool in University Courses (2020)Audience Response Software as…Active learning : creating excitement in the classroom (1991)Gaming in Nursing Education: A Literature Review (2017)The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)A social gamification framework for a K-6 learning platform (2012)Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Encyclopedia of Personality and Individual Differences (2016)Determination and Quantification Of Content Validity (1986)Board game versus lecture-based seminar in the teaching of pharmacology of antimicrobial drugs—a randomized controlled trial (2016)Gamification in Education: A Board Game Approach to Knowledge Acquisition (2016)Does Active Learning Work? A Review of the Research (2004)A mobile gamification learning system for improving the learning motivation and achievements (2014)The effect of using Kahoot! for learning – A literature review (2020)G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)Motivational Design for Learning and Performance (2009)CONSORT 2010 Explanation and Elaboration: updated guidelines for reporting parallel group randomised trials (2010)Focus Group Interview: An Underutilized Research Technique for Improving Theory and Practice in Health Education (1987)THE COMPARATIVE EFFECTIVENESS OF WEB‐BASED AND CLASSROOM INSTRUCTION: A META‐ANALYSIS (2006)Self-Directed Learning in Problem-Based Learning and its Relationships with Self-Regulated Learning (2008)
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References

  • 1979The Adult Learner: A Neglected Species3,845 cited

Cited by

  • 2022Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial36 cited
  • 2023Game‐based learning in dental education32 cited
  • 2020Can You Escape? The Pharmacology Review Virtual Escape Room29 cited
  • 2020Audience Response Software as a Learning Tool in University Courses28 cited
  • 2024Effect of using gamification and augmented reality in mechanical ventilation unit of critical care nursing on nurse students' knowledge, motivation, and self-efficacy: A randomized controlled trial27 cited

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