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Alternate reality games: Platforms for collaborative learning
16 references·1 citing·43 second hop
Alternate reality games: Platforms for collaborative learning (2012)Alternate reality games: Platforms for co…Designing Case Studies (2012)Designing Case StudiesAlternate Reality Games as Platforms for Practicing 21st-Century Literacies (2012)Alternate Reality Games as Pl…The Library is Undead: Information Seeking During the Zombie Apocalypse (2010)The Library is Undead: Inform…Confronting the challenges of participatory cultures (media education for the 21st century) (2009)Confronting the challenges of…An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning (2009)An Educational Psychology Suc…Scientific Habits of Mind in Virtual Worlds (2008)Scientific Habits of Mind in …Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play (2006)Relating Narrative, Inquiry, …From Content to Context: Videogames as Designed Experience (2006)From Content to Context: Vide…Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Confronting the Challenges of…Video Games and the Future of Learning (2005)Video Games and the Future of…The Role of Mental Simulations and Counterfactual Thinking in the Opportunity Identification Process (2004)The Role of Mental Simulation…Creating context (2002)Creating contextA Purposeful Approach to the Constant Comparative Method in the Analysis of Qualitative Interviews (2002)A Purposeful Approach to the …The New Circles of Learning: Cooperation in the Classroom and School (1994)The New Circles of Learning: …Tools for bridging the cultures of everyday and scientific thinking (1987)Tools for bridging the cultur…Case Study Research: Design and Methods (1984)Case Study Research: Design a…Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games (2016)Blurring the Lines of Age: In…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Qualitative Data Analysis: An Expanded Sourcebook (1994)Journal of Pre-College Engineering Education Research (2011)The Constant Comparative Analysis Method Outside of Grounded Theory (2015)Interpretive description: A flexible qualitative methodology for medical education research (2020)Situated Learning (1991)National Science Education Standards (1995)What Video Games Have to Teach Us about Learning and Literacy (2004)Children's Motivations for Video Game Play in the Context of Normal Development (2010)My Life as a Night Elf Priest (2010)The role of psychology in understanding the impact of computer games (2011)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Capitalism, Socialism and Democracy (1997)Expanding Entrepreneurial Cognition's Toolbox: Potential Contributions from the Field of Cognitive Science (2004)Collective Cognition: When Entrepreneurial Teams, Not Individuals, Make Decisions (2007)Entrepreneurship and growth (2012)LITERACY IN THE NEW MEDIA AGE (2003)Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence (2004)The Impact of Social Media on Children, Adolescents, and Families (2011)A comparative analysis of international frameworks for 21 st century competences: Implications for national curriculum policies (2012)Foundations of Game-Based Learning (2015)Situated Learning: Legitimate Peripheral Participation. (1994)Digital Games in Education (2007)Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)The Handbook of Social Psychology (1969)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Benefits of collaborative learning (2012)Putting Education in “Educational” Apps (2015)Conducting Educational Design Research (2018)Experience and Education (1986)Gamification in Education: What, How, Why Bother? (2011)Our Princess Is in Another Castle (2012)What Are We Seeking to Sustain Through Culturally Sustaining Pedagogy? A Loving Critique Forward (2014)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)The origins, development, and application of Qualitative Comparative Analysis: the first 25 years (2013)Between X and Y: how process tracing contributes to opening the black box of causality (2016)Selecting Cases for Intensive Analysis (2016)Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learning (2012)
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References

  • 1984Case Study Research: Design and Methods81,948 cited
  • 2006Confronting the Challenges of Participatory Culture: Media Education for the 21st Century3,173 cited
  • 2002A Purposeful Approach to the Constant Comparative Method in the Analysis of Qualitative Interviews3,051 cited
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53 cited
  • 2010The Library is Undead: Information Seeking During the Zombie Apocalypse16 cited
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    • 2016Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games30 cited