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Technical aspects of museum exposition for visually impaired preparation using modern 3D technologies
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Technical aspects of museum exposition for visually impaired preparation using modern 3D technologies (2018)Technical aspects of museum exposition fo…Accessible museum collections for the visually impaired (2016)Accessible museum collections…TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE (2015)TOOTEKO: A CASE STUDY OF AUGM…Museums: A Whole New World for Visually Impaired People (2013)Museums: A Whole New World fo…The Museum of Touch: Tangible Models for Blind and Low Vision Audiences in Museums (2024)The Museum of Touch: Tangible…"Do touch!" - 3D Scanning and Printing Technologies for the Haptic Representation of Cultural Assets: A Study with Blind Target Users (2023)"Do touch!" - 3D Scanning and…The accessibility of visually impaired people to museums and art through ICTs (2022)The accessibility of visually…Preparation of 3D Models of Cultural Heritage Objects to Be Recognised by Touch by the Blind—Case Studies (2022)Preparation of 3D Models of C…Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted (2022)Beyond “do not touch”: the ex…Qualitative Data Analysis: A Methods Sourcebook (1988)Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Research: A Guide to Design and Implementation (2009)Technology and museum visitor experiences: a four stage model of evolution (2023)Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfaces (2025)School Readiness From Kindergarten to Primary School (2019)The Need for Emotional Intelligence Training Education in Critical and Stressful Situations: The Case of Covid-19 (2020)8 Pillars X 8 Layers Model of Metacognition: Educational Strategies, Exercises &Trainings (2021)A Study on the Digitalization Methods, Visualization Technologies and Interactive Information Systems for Popularization of Tangible and Intangible Heritage (2024)MULTISENSORY APPROACH TO MUSEUM ACCESSIBILITY AND EXPERIENCE ENHANCEMENT (2024)Technologies used for visually impaired individuals in the museum environment: a systematic review (2025)Surface Model and Tomographic Archive of Fossil Primate and Other Mammal Holotype and Paratype Specimens of the Ditsong National Museum of Natural History, Pretoria, South Africa (2015)VR technologies as an extension to the museum exhibition: A case study of the Silk Road museums in Samarkand (2020)Immersive Technologies (2024)VR, AR, gamification and AI towards the next generation of systems supporting cultural heritage: addressing challenges of a museum context (2024)Redefining Access: Embracing multimodality, memorability and shared experience in Museums (2016)Evaluation of Touchable 3D‐Printed Replicas in Museums (2017)Bridging the Gap: Using Digital Interactives for Social Museums (2024)A Methodology for Enhancing the Accessibility of Scientific Museum’s Collections (SCAMP) (2025)Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors (2026)Blindness, Art and Exclusion in Museums and Galleries (2003)Engaging the Senses: Object-Based Learning in Higher Education (2016)Tactile 3D-printed media interaction with the color surface features of paintings. The case of the Scream (1910?) painting (2025)Understanding Visual Arts Experiences of Blind People (2023)A Study of Multi-Sensory Experience and Color Recognition in Visual Arts Appreciation of People with Visual Impairment (2021)The Present and Future of Museum Accessibility for People with Visual Impairments (2018)
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References

  • 2015TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE102 cited
  • 2016Accessible museum collections for the visually impaired67 cited
  • 2013Museums: A Whole New World for Visually Impaired People45 cited

Cited by

  • 2022Preparation of 3D Models of Cultural Heritage Objects to Be Recognised by Touch by the Blind—Case Studies51 cited
  • 2022Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted33 cited
  • 2024The Museum of Touch: Tangible Models for Blind and Low Vision Audiences in Museums14 cited
  • 2023"Do touch!" - 3D Scanning and Printing Technologies for the Haptic Representation of Cultural Assets: A Study with Blind Target Users10 cited
  • 2022The accessibility of visually impaired people to museums and art through ICTs4 cited

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