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Effect of Exergames on Depression: A Systematic Review and Meta-Analysis
16 references·16 citing·47 second hopsampled
Effect of Exergames on Depression: A Systematic Review and Meta-Analysis (2015)Effect of Exergames on Depression: A Syst…Introduction to Meta‐Analysis (2021)Introduction to Meta‐AnalysisGame-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis (2014)Game-Based Digital Interventi…Prevalence of Depression among University Students: A Systematic Review and Meta-Analysis Study (2013)Prevalence of Depression amon…Computer-based psychological treatments for depression: A systematic review and meta-analysis (2012)Computer-based psychological …Competitive versus cooperative exergame play for African American adolescents' executive function skills: Short-term effects in a long-term training intervention. (2012)Competitive versus cooperativ…Prevalence and clinical course of depression: A review (2011)Prevalence and clinical cours…Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood (2011)Effects of Playing Wii on Wel…Computerised Cognitive Behavioural Therapy for the Prevention and Treatment of Depression and Anxiety in Children and Adolescents: A Systematic Review (2010)Computerised Cognitive Behavi…Psychoeducational treatment and prevention of depression: The “coping with depression” course thirty years later (2009)Psychoeducational treatment a…Introduction to Meta‐Analysis (2009)Introduction to Meta‐AnalysisInternet-Based Treatment for Adults with Depressive Symptoms: Randomized Controlled Trial (2008)Internet-Based Treatment for …Effectiveness of a Web-Based Self-Help Intervention for Symptoms of Depression, Anxiety, and Stress: Randomized Controlled Trial (2008)Effectiveness of a Web-Based …Internet-based cognitive behaviour therapy for symptoms of depression and anxiety: a meta-analysis (2006)Internet-based cognitive beha…Adolescent Peer Relations, Friendships, and Romantic Relationships: Do They Predict Social Anxiety and Depression? (2005)Adolescent Peer Relations, Fr…A Current Perspective of Suicide and Attempted Suicide (2002)A Current Perspective of Suic…Estimating Effect Size Under Publication Bias: Small Sample Properties and Robustness of a Random Effects Selection Model (1996)Estimating Effect Size Under …Effects of game-based digital interventions for mental disorders: A meta-analysis (2024)Effects of game-based digital…The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment (2023)The Development of Game-Based…Therapeutic use of serious games in mental health: scoping review (2022)Therapeutic use of serious ga…Commercial video games as a resource for mental health: A systematic literature review (2021)Commercial video games as a r…Use of virtual reality games in people with depression and anxiety (2020)Use of virtual reality games …Exergames and Depressive Symptoms in Older Adults: A Systematic Review (2020)Exergames and Depressive Symp…Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review (2020)Digital Game Interventions fo…COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study (2020)COVID-19 as ‘Game Changer’ fo…When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being (2019)When and How Video Games Can …Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being (2018)Promoting Healthy and Active …Play provides social connection for older adults with serious mental illness: A grounded theory analysis of a 10-week exergame intervention (2018)Play provides social connecti…Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients (2018)Fighting Depression: Action V…Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems (2018)Connection, meaning, and dist…The Psychological Effects of Playing Exergames: A Systematic Review (2017)The Psychological Effects of …Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being (2017)Exergames Designed for Older …Improving Psychosocial Well-Being of Older Adults Through Exergaming: The Moderation Effects of Intergenerational Communication and Age Cohorts (2016)Improving Psychosocial Well-B…The CES-D Scale (1977)EuroQol: the current state of play (1996)Job Burnout (2001)The efficacy of internet interventions for depression and anxiety disorders: a review of randomised controlled trials (2010)WHO World Mental Health Surveys International College Student Project: Prevalence and distribution of mental disorders. 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References

  • 2009Introduction to Meta‐Analysis14,215 cited
  • 2021Introduction to Meta‐Analysis9,785 cited
  • 2006Internet-based cognitive behaviour therapy for symptoms of depression and anxiety: a meta-analysis1,585 cited
  • 2012Computer-based psychological treatments for depression: A systematic review and meta-analysis1,439 cited
  • 2005Adolescent Peer Relations, Friendships, and Romantic Relationships: Do They Predict Social Anxiety and Depression?1,135 cited
  • 2011Prevalence and clinical course of depression: A review621 cited
  • 2002A Current Perspective of Suicide and Attempted Suicide568 cited
  • 2009Psychoeducational treatment and prevention of depression: The “coping with depression” course thirty years later336 cited
  • 2008Effectiveness of a Web-Based Self-Help Intervention for Symptoms of Depression, Anxiety, and Stress: Randomized Controlled Trial297 cited
  • 2013Prevalence of Depression among University Students: A Systematic Review and Meta-Analysis Study296 cited
  • 2010Computerised Cognitive Behavioural Therapy for the Prevention and Treatment of Depression and Anxiety in Children and Adolescents: A Systematic Review272 cited
  • 2008Internet-Based Treatment for Adults with Depressive Symptoms: Randomized Controlled Trial255 cited
  • 1996Estimating Effect Size Under Publication Bias: Small Sample Properties and Robustness of a Random Effects Selection Model221 cited

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2014
Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis
219 cited
  • 2011Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood168 cited
  • 2012Competitive versus cooperative exergame play for African American adolescents' executive function skills: Short-term effects in a long-term training intervention.162 cited
  • Cited by

    • 2019When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being263 cited
    • 2018Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems128 cited
    • 2017The Psychological Effects of Playing Exergames: A Systematic Review125 cited
    • 2020COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study107 cited
    • 2018Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients85 cited
    • 2022Therapeutic use of serious games in mental health: scoping review82 cited
    • 2016Improving Psychosocial Well-Being of Older Adults Through Exergaming: The Moderation Effects of Intergenerational Communication and Age Cohorts55 cited
    • 2017Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being51 cited
    • 2021Commercial video games as a resource for mental health: A systematic literature review43 cited
    • 2018Play provides social connection for older adults with serious mental illness: A grounded theory analysis of a 10-week exergame intervention42 cited
    • 2020Exergames and Depressive Symptoms in Older Adults: A Systematic Review41 cited
    • 2020Use of virtual reality games in people with depression and anxiety34 cited
    • 2023The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment32 cited
    • 2020Digital Game Interventions for Youth Mental Health Services (Gaming My Way to Recovery): Protocol for a Scoping Review30 cited
    • 2024Effects of game-based digital interventions for mental disorders: A meta-analysis15 cited
    • 2018Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being15 cited