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Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review
8 references·1 citing·35 second hop
Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review (2018)Interaction Techniques to Promote Accessi…Enhancing Android accessibility for users with hand tremor by reducing fine pointing and steady tapping (2015)Enhancing Android accessibili…Accessibility in context (2014)Accessibility in contextSurveying the accessibility of touchscreen games for persons with motor impairments (2013)Surveying the accessibility o…Physical accessibility of touchscreen smartphones (2013)Physical accessibility of tou…Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments (2013)Analyzing user-generated yout…Reprint—Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Reprint—Preferred Reporting I…Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…Reliability in Coding Open-Ended Data: Lessons Learned from HIV Behavioral Research (2004)Reliability in Coding Open-En…Mobile Game Accessibility Guidelines for Users with Dual Concurrent Disabilities: A Systematic Literature Review (2026)Mobile Game Accessibility Gui…A critical assessment of potential measurement biases in the technology acceptance model: three experiments (1996)Freedom to roam (2009)A Systematic Literature Review of Research-Derived Touchscreen Design Guidelines for Older Adults (2019)Smartphones in mental health: a critical review of background issues, current status and future concerns (2020)Making computers easier for older adults to use (1997)AGE DIFFERENCES IN TECHNOLOGY ADOPTION DECISIONS: IMPLICATIONS FOR A CHANGING WORK FORCE (2000)Automated Repair of Size-Based Inaccessibility Issues in Mobile Applications (2021)A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps (2022)The making of accessible Android applications: an empirical study on the state of the practice (2022)Current and future mobile and wearable device use by people with visual impairments (2014)Getting Smartphones to Talkback (2015)Privacy Concerns and Behaviors of People with Visual Impairments (2015)Open Challenges of Blind People Using Smartphones (2020)The Measurement of Observer Agreement for Categorical Data (1977)Game accessibility: a survey (2010)Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special Needs (2015)A Preliminary Analysis of Android Educational Game Accessibility (2021)A Coefficient of Agreement for Nominal Scales (1960)Handbook of Qualitative Research (1994)Qualitative research and content validity: developing best practices based on science and experience (2009)Intercoder Reliability in Qualitative Research: Debates and Practical Guidelines (2020)Psychological impacts from COVID-19 among university students: Risk factors across seven states in the United States (2021)YouTube as a Source of Information on Immunization: A Content Analysis (2007)"Siri, is this you?" (2015)Improving the quality of reports of meta-analyses of randomised controlled trials: the QUOROM statement (1999)The Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) Statement: Guidelines for Reporting Observational Studies (2007)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The use of flipped classrooms in higher education: A scoping review (2015)Declaración PRISMA 2020: una guía actualizada para la publicación de revisiones sistemáticas (2021)Updating guidance for reporting systematic reviews: development of the PRISMA 2020 statement (2021)Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)Video Captions Benefit Everyone (2015)Serious Games : An Overview (2007)Developing a Theory of Gamified Learning (2014)A systematic review of gamification in e-Health (2017)
this work references cited by second hop

References

  • 2009Reprint—Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement2,485 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2004Reliability in Coding Open-Ended Data: Lessons Learned from HIV Behavioral Research829 cited
  • 2013Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments201 cited
  • 2014Accessibility in context106 cited
  • 2013Physical accessibility of touchscreen smartphones77 cited
  • 2015Enhancing Android accessibility for users with hand tremor by reducing fine pointing and steady tapping42 cited
  • 2013Surveying the accessibility of touchscreen games for persons with motor impairments11 cited

Cited by

  • 2026Mobile Game Accessibility Guidelines for Users with Dual Concurrent Disabilities: A Systematic Literature Review2 cited

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