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Cultural heritage 'in-The-wild': Considering digital access to cultural heritage in everyday life
6 references·0 citing·25 second hop
Cultural heritage 'in-The-wild': Considering digital access to cultural heritage in everyday life (2018)Cultural heritage 'in-The-wild': Consider…Enhancing community awareness of and participation in local heritage with a mobile application (2014)Enhancing community awareness…Shaking the dead (2012)Shaking the deadDesigning for meaningful visitor engagement at a living history museum (2012)Designing for meaningful visi…The 'Doing' of Heritage: Heritage as performance (2011)The 'Doing' of Heritage: Heri…Combining multimedia resources for an engaging experience of cultural heritage (2010)Combining multimedia resource…Qualitative data analysis for applied policy research (2002)Qualitative data analysis for…Social Research Ethics (1982)Qualitative research in health care: Analysing qualitative data (2000)Reflecting on reflexive thematic analysis (2019)One size fits all? What counts as quality practice in (reflexive) thematic analysis? (2020)Savannah: mobile gaming and learning? (2004)Developing serious games for cultural heritage: a state-of-the-art review (2010)Investigating tangential access for location-based digital cultural heritage applications (2018)Human-Computer Interactions in Museums (2019)Human-Computer Interactions in Museums (2019)RFID enhances visitors' museum experience at the Exploratorium (2005)Investigating the educational effectiveness of multiplayer online games for children (2007)PEACH - Intelligent Interfaces for Museum Visits (2007)Bridging cultural heritage and communities through digital technologies (2019)The Digitization of Word of Mouth: Promise and Challenges of Online Feedback Mechanisms (2003)Give and take (2007)Heritage and Social Media (2012)Emotion Map (2015)"Being Eroded, Piece by Piece": Enhancing Engagement and Storytelling in Cultural Heritage Dissemination by Exhibiting GenAI Co-Creation Artifacts (2024)Revisiting the visit: (2002)Shaping experiences in the hunt museum (2004)The Social Production of Heritage through Cross‐media Interaction: Making Place for Place‐making (2008)Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts (2019)Leveraging Transmedia storytelling to engage tourists in the understanding of the destination’s local heritage (2021)Exploring Seasonality in Mobile Cultural Heritage (2017)After Austen (2018)
this work references cited by second hop

References

  • 2002Qualitative data analysis for applied policy research4,965 cited
  • 2014Enhancing community awareness of and participation in local heritage with a mobile application74 cited
  • 2012Designing for meaningful visitor engagement at a living history museum72 cited
  • 2011The 'Doing' of Heritage: Heritage as performance34 cited
  • 2012Shaking the dead23 cited
  • 2010Combining multimedia resources for an engaging experience of cultural heritage22 cited

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