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Examining the usability of an online virtual tour-guiding platform for cultural tourism education
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Examining the usability of an online virtual tour-guiding platform for cultural tourism education (2018)Examining the usability of an online virt…Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…Role of social media in online travel information search (2009)Role of social media in onlin…A review of innovation research in tourism (2009)A review of innovation resear…Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research (2008)Progress in information techn…Educational Research: Quantitative, Qualitative, and Mixed Approaches (2007)Educational Research: Quantit…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Cutoff criteria for fit index…Principles and Practice of Structural Equation Modeling (1998)Principles and Practice of St…Basics of Structural Equation Modeling (1998)Basics of Structural Equation…Advanced Structural Equation Modeling: Issues and Techniques (1998)Advanced Structural Equation …Measuring Public Service Motivation: An Assessment of Construct Reliability and Validity (1996)Measuring Public Service Moti…Applications of structural equation modeling in marketing and consumer research: A review (1996)Applications of structural eq…A Confirmatory Factor Analysis of the End-User Computing Satisfaction Instrument (1994)A Confirmatory Factor Analysi…The theory of planned behavior (1991)The theory of planned behaviorThe Tourist Gaze: Leisure and Travel in Contemporary Societies (1990)The Tourist Gaze: Leisure and…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Virtual tourism experiences: adoption factors, participation and readiness to pay (2023)Virtual tourism experiences: …Determining the Key Drivers for the Acceptance and Usage of AR and VR in Cultural Heritage Monuments (2023)Determining the Key Drivers f…Anatomy in the metaverse: Exploring student technology acceptance through the UTAUT2 model (2023)Anatomy in the metaverse: Exp…Would You Accept Virtual Tourism? The Impact of COVID-19 Risk Perception on Technology Acceptance from a Comparative Perspective (2022)Would You Accept Virtual Tour…Student's perceptions of sharing platforms and digital learning for sustainable behaviour and value changes (2022)Student's perceptions of shar…Factors Affecting Learners’ Adoption of an Educational Metaverse Platform: An Empirical Study Based on an Extended UTAUT Model (2022)Factors Affecting Learners’ A…Digital Tourism: An Alternative View on Cultural Intangible Heritage and Sustainability in Tavira, Portugal (2022)Digital Tourism: An Alternati…Without Crossing a Border: Exploring the Impact of Shifting Study Abroad Online on Students’ Learning and Intercultural Competence Development during the COVID-19 Pandemic (2021)Without Crossing a Border: Ex…Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)Virtual Tours a Means to an E…The effects of online education on academic success: A meta-analysis study (2021)The effects of online educati…Eco-friendly performance as a determining factor of the Adoption of Virtual Reality Applications in National Parks (2021)Eco-friendly performance as a…Drivers of immersive virtual reality adoption intention: a multi-group analysis in chemical industry settings (2021)Drivers of immersive virtual …Self-regulated mobile game-based English learning in a virtual reality environment (2020)Self-regulated mobile game-ba…How technology facilitates tourism education in COVID-19:case study of nankai University (2020)How technology facilitates to…Gamification as a motivation strategy for higher education students in tourism face-to-face learning (2020)Gamification as a motivation …Analysis of User Satisfaction with Online Education Platforms in China during the COVID-19 Pandemic (2020)Analysis of User Satisfaction…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. 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References

  • 1999Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives108,592 cited
  • 1991The theory of planned behavior90,729 cited
  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
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  • 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology115,720 cited
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  • 2008Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research3,833 cited
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  • 1996Applications of structural equation modeling in marketing and consumer research: A review2,550 cited
  • 1996Measuring Public Service Motivation: An Assessment of Construct Reliability and Validity1,973 cited
  • 1998Advanced Structural Equation Modeling: Issues and Techniques1,631 cited
  • 2009A review of innovation research in tourism

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1,589 cited
  • 1998Basics of Structural Equation Modeling1,527 cited
  • 1994A Confirmatory Factor Analysis of the End-User Computing Satisfaction Instrument1,403 cited
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    • 2020Gamification as a motivation strategy for higher education students in tourism face-to-face learning81 cited
    • 2023Determining the Key Drivers for the Acceptance and Usage of AR and VR in Cultural Heritage Monuments63 cited
    • 2022Digital Tourism: An Alternative View on Cultural Intangible Heritage and Sustainability in Tavira, Portugal62 cited
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