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Escape rooms are an increasingly popular puzzle game, and educators have started implementing them in classrooms. This paper will describe the motivations and implementation of escape-room-like puzzles in an undergraduate cryptography course, including how the open-source mathematics software system SageMath is used. In addition, there is a discussion about generalizations of the activity to other courses.
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Stored only when both papers are in the corpus — 56 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.