SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Discordance between self-report and clinical diagnosis of Internet gaming disorder in adolescents
16 references·1 citing·40 second hop
Discordance between self-report and clinical diagnosis of Internet gaming disorder in adolescents (2018)Discordance between self-report and clini…How can we conceptualize behavioural addiction without pathologizing common behaviours? (2017)How can we conceptualize beha…Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria (2015)Validation of the Ten-Item In…The Internet Gaming Disorder Scale. (2015)The Internet Gaming Disorder …Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM‐5 criteria in a state‐wide representative sample (2015)Prevalence of internet gaming…The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test (2014)The Conceptualisation and Mea…The cognitive psychology of Internet gaming disorder (2014)The cognitive psychology of I…Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale (2014)Measuring DSM-5 internet gami…Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2010)Online Gaming Addiction: The …Factors Associated with Internet Addiction among Adolescents (2009)Factors Associated with Inter…Social Desirability Bias in CATI, IVR, and Web Surveys: The Effects of Mode and Question Sensitivity (2008)Social Desirability Bias in C…Sensitive questions in surveys. (2007)Sensitive questions in survey…Methodological challenges in research on sexual risk behavior: II. Accuracy of self-reports (2003)Methodological challenges in …The Aggression Questionnaire. (1992)The Aggression Questionnaire.The Aggression Questionnaire. (1992)The Aggression Questionnaire.State-Trait Anxiety Inventory for Children (1973)State-Trait Anxiety Inventory…Society and the Adolescent Self-Image (1965)Society and the Adolescent Se…Epidemiological Challenges in the Study of Behavioral Addictions: a Call for High Standard Methodologies (2019)Epidemiological Challenges in…Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Diagnostic and Statistical Manual of Mental Disorders (2012)Diagnostic and Statistical Manual of Mental Disorders (2013)Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention (2017)Internet gaming disorder in children and adolescents: a systematic review (2018)Relationships between Severity of Internet Gaming Disorder, Severity of Problematic Social Media Use, Sleep Quality and Psychological Distress (2020)Manual for the State-Trait Anxiety Inventory (1970)High Self‐Control Predicts Good Adjustment, Less Pathology, Better Grades, and Interpersonal Success (2004)Internet addiction in adolescents: Prevalence and risk factors (2013)Internet addiction in students: Prevalence and risk factors (2013)Measuring individual differences in implicit cognition: The implicit association test. (1998)Practical Meta-Analysis (2000)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)Determinants of social desirability bias in sensitive surveys: a literature review (2011)Privacy and human behavior in the age of information (2015)Asking Sensitive Questions: The Impact of Data Collection Mode, Question Format, and Question Context (1996)The Psychology of Survey Response (2000)Research Synthesis: AAPOR Report on Online Panels (2010)Controlling social desirability bias (2018)Deepfakes and Disinformation: Exploring the Impact of Synthetic Political Video on Deception, Uncertainty, and Trust in News (2020)An inventory for assessing different kinds of hostility. (1957)Public and private self-consciousness: Assessment and theory. (1975)Latent variable models: An introduction to factor, path, and structural analysis (1987)Individual differences in uses of humor and their relation to psychological well-being: Development of the Humor Styles Questionnaire (2003)Sex Differences in Aggression in Real-World Settings: A Meta-Analytic Review (2004)Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)The Satisfaction With Life Scale (1985)Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder: A systematic review of the literature (2017)Stress, appraisal, and coping (1985)Constructing validity: Basic issues in objective scale development. (1995)Diagnostic and Statistical Manual of Mental Disorders (2013)Is smartphone addiction really an addiction? (2018)Digital Wellbeing as a Dynamic Construct (2020)Smartphone addiction is increasing across the world: A meta-analysis of 24 countries (2021)Happiness is everything, or is it? Explorations on the meaning of psychological well-being. (1989)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Coping and adjustment in distressed and healthy adolescents (1991)Emotional and Behavioral Impact of Exposure to Community Violence in Inner-City Adolescents (2001)A prospective investigation of the impact of childhood sexual abuse on the development of sexuality. (2003)Development and Validation of a Game Addiction Scale for Adolescents (2009)
this work references cited by second hop

References

  • 1965Society and the Adolescent Self-Image30,118 cited
  • 1992The Aggression Questionnaire.4,962 cited
  • 1992The Aggression Questionnaire.4,693 cited
  • 2007Sensitive questions in surveys.3,051 cited
  • 2008Social Desirability Bias in CATI, IVR, and Web Surveys: The Effects of Mode and Question Sensitivity1,225 cited
  • 2014Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale1,147 cited
  • 2017How can we conceptualize behavioural addiction without pathologizing common behaviours?779 cited
  • 2015The Internet Gaming Disorder Scale.731 cited
  • 2010Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety653 cited
  • 1973State-Trait Anxiety Inventory for Children577 cited
  • 2015Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM‐5 criteria in a state‐wide representative sample561 cited
  • 2003Methodological challenges in research on sexual risk behavior: II. Accuracy of self-reports549 cited
  • 2009Factors Associated with Internet Addiction among Adolescents531 cited
  • 2014The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test452 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2015Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria424 cited
  • 2014The cognitive psychology of Internet gaming disorder390 cited
  • Cited by

    • 2019Epidemiological Challenges in the Study of Behavioral Addictions: a Call for High Standard Methodologies58 cited