How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
Computers in Human Behavior· 2018-06-30· article· 357 citationsclosed
Educational Games and GamificationDigital Marketing and Social MediaConsumer Behavior in Brand Consumption and Identification
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Chia‐Lin Hsu, Mu‐Chen Chen (2018). How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2018.06.037
@article{chialin2018how,
title = {How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love},
author = {Hsu, Chia‐Lin and Chen, Mu‐Chen},
year = {2018},
journal = {Computers in Human Behavior},
doi = {10.1016/j.chb.2018.06.037}
}Citations in this library
Stored only when both papers are in the corpus — 357 citations exist upstream.