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Inclusion in the Third Wave: Access to Experience
16 references·8 citing·36 second hop
Inclusion in the Third Wave: Access to Experience (2018)Inclusion in the Third Wave: Access to Ex…The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users (2017)The Effects of "Not Knowing W…Exploring the relationship between web accessibility and user experience (2016)Exploring the relationship be…Third-wave HCI, 10 years later---participation and sharing (2015)Third-wave HCI, 10 years late…A Web for Everyone : Designing Accessible User Experiences (2014)A Web for Everyone : Designin…History of Inclusive Design in the UK (2013)History of Inclusive Design i…Guidelines are only half of the story (2012)Guidelines are only half of t…Validating WCAG versions 1.0 and 2.0 through usability testing with disabled users (2011)Validating WCAG versions 1.0 …The relationship between accessibility and usability of websites (2007)The relationship between acce…Disability and Technology: Building Barriers or Creating Opportunities? (2005)Disability and Technology: Bu…Bridging the gap (2003)Bridging the gapAccessibility, usability and universal design—positioning and definition of concepts describing person-environment relationships (2003)Accessibility, usability and …Universal Access and Inclusion in Design (2002)Universal Access and Inclusio…User Interfaces For All—Concepts, Methods, and Tools (2001)User Interfaces For All—Conce…Universal usability (2000)Universal usabilityWeb Content Accessibility Guidelines 1.0 W3C DRAFT Proposed Recommendation (1999)Web Content Accessibility Gui…Nonvisual presentation of graphical user interfaces (1994)Nonvisual presentation of gra…Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games (2025)Evaluating Colorblind-Friendl…An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability (2025)An Equitable Experience? How …Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective (2023)Growing Up with Cerebral Pals…Partnering with people living with dementia and care partners in technology research and design: Reflections and recommendations (2022)Partnering with people living…Validation and Prioritization of Design Options for Accessible Player Experiences (2021)Validation and Prioritization…Social experiences of people with disabilities in playing (in)accessible digital games (2020)Social experiences of people …My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments (2020)My Train Talks to Me: Partici…How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities (2020)How Web Professionals Perceiv…Web content accessibility guidelines 1.0 (2001)International Standards Organization (2010)More than meets the eye (2010)Improving travel decision support satisfaction with smart tourism technologies: A framework of tourist elaboration likelihood and self-efficacy (2016)Accessible Environments : Toward Universal Design (1991)Partnerships from cannibals with forks: The triple bottom line of 21st‐century business (1998)Cannibals with forks: the triple bottom line of 21st century business (1999)Principles for fostering the transdisciplinary development of assistive technologies (2016)Ten questions concerning inclusive design of the built environment (2016)A review of the methodology and applications of anthropometry in ergonomics and product design (2018)Improving web accessibility: a study of webmaster perceptions (2003)Benchmarking web accessibility evaluation tools (2013)How Blind People Interact with Visual Content on Social Networking Services (2016)Automatic Alt-text (2017)Ten Common Misunderstandings, Misconceptions, Persistent Myths and Urban Legends about Likert Scales and Likert Response Formats and their Antidotes (2007)Likert scales, levels of measurement and the “laws” of statistics (2010)Web accessibility: Filtering redundant and irrelevant information improves website usability for blind users (2017)Universal Design for Learning as a Tool for Inclusion in the Higher Education Classroom: Tips for the Next Decade of Implementation (2020)How compliance with web accessibility standards shapes the experiences of users with and without disabilities (2022)Universal access to e-mail: feasibility and societal implications (1996)Falling through the Net: Defining the Digital Divide (2001)What Frustrates Screen Reader Users on the Web: A Study of 100 Blind Users (2007)Ability-Based Design (2011)A Personal Resource for Technology Interaction: Development and Validation of the Affinity for Technology Interaction (ATI) Scale (2018)Perceived difficulty in everyday technology use among older adults with or without cognitive deficits (2009)Universalism, universal design and equitable access to the built environment (2011)Implications for public health research of models and theories of disability: a scoping study and evidence synthesis (2016)A unified methodology for the evaluation of accessibility and usability of mobile applications (2010)Ensuring Digital Accessibility Through Process and Policy (2015)Developing dual user interfaces for integrating blind and sighted users (1995)An empirical investigation into the difficulties experienced by visually impaired Internet users (2007)Visualizing for the Non‐Visual: Enabling the Visually Impaired to Use Visualization (2019)Tying Knots: Participatory Infrastructuring at Work (2017)Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (2021)Decentering Through Design: Bridging Posthuman Theory with More-than-Human Design Practices (2023)Accessibility design issues with UK e-government sites (2010)
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References

  • 2003Accessibility, usability and universal design—positioning and definition of concepts describing person-environment relationships726 cited
  • 2000Universal usability593 cited
  • 2015Third-wave HCI, 10 years later---participation and sharing328 cited
  • 2012Guidelines are only half of the story327 cited
  • 2013History of Inclusive Design in the UK325 cited
  • 2007The relationship between accessibility and usability of websites300 cited
  • 2003Bridging the gap187 cited
  • 1994Nonvisual presentation of graphical user interfaces156 cited
  • 1999Web Content Accessibility Guidelines 1.0 W3C DRAFT Proposed Recommendation151 cited
  • 2016Exploring the relationship between web accessibility and user experience147 cited
  • 2001User Interfaces For All—Concepts, Methods, and Tools143 cited
  • 2011Validating WCAG versions 1.0 and 2.0 through usability testing with disabled users123 cited
  • 2017The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users73 cited
  • 2005Disability and Technology: Building Barriers or Creating Opportunities?69 cited
  • 2014A Web for Everyone : Designing Accessible User Experiences43 cited

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  • 2002Universal Access and Inclusion in Design32 cited
  • Cited by

    • 2022Partnering with people living with dementia and care partners in technology research and design: Reflections and recommendations24 cited
    • 2025An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability13 cited
    • 2020My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments11 cited
    • 2021Validation and Prioritization of Design Options for Accessible Player Experiences9 cited
    • 2020How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities6 cited
    • 2020Social experiences of people with disabilities in playing (in)accessible digital games5 cited
    • 2023Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective2 cited
    • 2025Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games1 cited