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Factors Involved in Industry’s Response to Inclusive Design
3 references·3 citing·19 second hop
Factors Involved in Industry’s Response to Inclusive Design (2006)Factors Involved in Industry’s Response t…Designing accessible technology (2007)Designing accessible technolo…Universal Design of Consumer Products: Current Industry Practice and Perceptions (2000)Universal Design of Consumer …Barriers, Incentives and Facilitators for Adoption of Universal Design Practices by Consumer Product Manufacturers (1998)Barriers, Incentives and Faci…Conversational Agents for Mental Health and Well-being: Discovering Design Recommendations Using Text Mining (2023)Conversational Agents for Men…A Review of Interactive Technologies Supporting Universal Design Practice (2017)A Review of Interactive Techn…Supporting Inclusive Design of Mobile Devices with a Context Model (2012)Supporting Inclusive Design o…Konstruktionslehre : Grundlagen erfolgreicher Produktentwicklung Methoden und Anwendung (2005)Inclusive design toolkit (2007)Virtual User Concept for Inclusive Design of Consumer Products and User Interfaces (2011)Make-to-XGrade for the Design and Manufacturing of Flexible, Adaptive, and Reactive Products (2014)Inclusive Design in Industry: Barriers, Drivers and the Business Case (2004)Design for Inclusivity: A Practical Guide to Accessible, Innovative and User-Centred Design (2007)Quantifying Exclusion for Tasks Related to Product Interaction (2010)The Measurement of Observer Agreement for Categorical Data (1977)Social and emotional support and its implication for health (2008)My Chatbot Companion - a Study of Human-Chatbot Relationships (2021)Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility (2012)Designing inclusive interactions (2013)Users’ and professionals’ contributions in the process of designing an easy-to-use videophone for people with dementia (2013)Technology adoption as process: A case of integrating an information-intensive website into a patient education helpline (2002)Does accessible technology need an ‘entrepreneurial state’? The creation of an EU market of universally designed and assistive technology through state aid (2015)Towards accessibility in educational games: a framework for the design team (2021)Representing older and disabled people in virtual user trials: data collection methods (2004)Ten questions concerning inclusive design of the built environment (2016)Incorporating Diversity in Marketing Education: A Framework for Including All People in the Teaching and Learning Process (2019)
this work references cited by second hop

References

  • 2000Universal Design of Consumer Products: Current Industry Practice and Perceptions62 cited
  • 2007Designing accessible technology57 cited
  • 1998Barriers, Incentives and Facilitators for Adoption of Universal Design Practices by Consumer Product Manufacturers26 cited

Cited by

  • 2012Supporting Inclusive Design of Mobile Devices with a Context Model5 cited
  • 2017A Review of Interactive Technologies Supporting Universal Design Practice4 cited
  • 2023Conversational Agents for Mental Health and Well-being: Discovering Design Recommendations Using Text Mining4 cited

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