SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The Power of Play in Higher Education
2 references·4 citing·19 second hop
The Power of Play in Higher Education (2019)The Power of Play in Higher EducationEngaging Imagination: Helping Students Become Creative and Reflective Thinkers (2014)Engaging Imagination: Helping…Implications of a Systems Perspective for the Study of Creativity (1998)Implications of a Systems Per…The Impact of a Digital Escape Room Focused On HTML and Computer Networks on Vocational High School Students (2022)The Impact of a Digital Escap…The Elusive Role of Play in Entrepreneurship Education (2022)The Elusive Role of Play in E…Escape education: A systematic review on escape rooms in education (2020)Escape education: A systemati…A Pedagogy of Play: Reasons to be Playful in Postsecondary Education (2020)A Pedagogy of Play: Reasons t…Inquiry‐based science instruction—what is it and does it matter? Results from a research synthesis years 1984 to 2002 (2009)Analysis in qualitative research (2010)A systematic literature review of empirical evidence on computer games and serious games (2012)Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students (2021)Gamification in Education (2023)Experience and Education. (1938)Homo Ludens: A Study of the Play-Element in Culture. (1951)The Postmodern Condition: A Report on Knowledge (1984)Exploration and Exploitation in Organizational Learning (1991)Flow: The Psychology of Optimal Experience (1991)Transformative Learning: Theory to Practice (1997)Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review (2021)Reflective boot camp: adapting LEGO® SERIOUS PLAY® in higher education (2017)Shared Leadership Lessons: Adapting LEGO® SERIOUS PLAY® In Higher Education (2018)Play in research? Yes, it is “proper” practice (2021)The Effects of Personal and Contextual Characteristics on Creativity: Where Should We Go from Here? (2004)What leaders need to know: A review of social and contextual factors that can foster or hinder creativity (2004)Beyond Big and Little: The Four C Model of Creativity (2009)
this work references cited by second hop

References

  • 1998Implications of a Systems Perspective for the Study of Creativity1,504 cited
  • 2014Engaging Imagination: Helping Students Become Creative and Reflective Thinkers94 cited

Cited by

  • 2020Escape education: A systematic review on escape rooms in education625 cited
  • 2020A Pedagogy of Play: Reasons to be Playful in Postsecondary Education56 cited
  • 2022The Impact of a Digital Escape Room Focused On HTML and Computer Networks on Vocational High School Students25 cited
  • 2022The Elusive Role of Play in Entrepreneurship Education4 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work