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Making the mainstream accessible: what’s in a game?
0 references·2 citing·5 second hop
Making the mainstream accessible: what’s in a game? (2006)Making the mainstream accessible: what’s …Accessibility: a case of "us and them"? (2007)Accessibility: a case of "us …Making the mainstream accessible: more than a game (2006)Making the mainstream accessi…Countering design exclusion: bridging the gap between usability and accessibility (2003)Game accessibility case study : Terraformers - a real-time 3D graphic game (2004)What Video Games Have to Teach Us about Learning and Literacy (2004)A Java programming tool for students with visual disabilities (2000)Collaborative adaptive accessibility and human capabilities (2012)
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  • 2006Making the mainstream accessible: more than a game3 cited
  • 2007Accessibility: a case of "us and them"?1 cited

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