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Applying gamification elements to build teams for software development
14 references·0 citing·36 second hop
Applying gamification elements to build teams for software development (2018)Applying gamification elements to build t…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Gamification Solutions to Enhance Software User Engagement—A Systematic Review (2016)Gamification Solutions to Enh…Towards a gamification of industrial production (2015)Towards a gamification of ind…Towards a Competency-based Education with Gamification Design Elements (2015)Towards a Competency-based Ed…Applying gamification in the context of knowledge management (2015)Applying gamification in the …Increasing collaborative communications in a programming course with gamification (2014)Increasing collaborative comm…Gamification in software engineering – A systematic mapping (2014)Gamification in software engi…Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014)Enhancing software engineerin…An experience report on using gamification in technical higher education (2014)An experience report on using…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Defining gamification (2012)Defining gamificationGamifying intelligent environments (2011)Gamifying intelligent environ…Group genius: the creative power of collaboration (2007)Group genius: the creative po…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…From game design elements to gamefulness (2011)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification in Education: A Systematic Mapping Study (2015)Enhancing student learning experience with technology-mediated gamification: An empirical study (2018)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The impact of gamification on students’ learning, engagement and behavior based on their personality traits (2020)How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective (2021)A systematic literature review of empirical evidence on computer games and serious games (2012)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)A systematic review of gamification in e-Health (2017)The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education (2018)The effect of challenge-based gamification on learning: An experiment in the context of statistics education (2020)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Gamification. using game-design elements in non-gaming contexts (2011)The benefits of playing video games. (2013)Flow: the psychology of optimal experience (1990)Evolving to a New Dominant Logic for Marketing (2003)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Social Facilitation (1965)Intrinsic and Extrinsic Motivation (2003)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Incentive design and gamification for knowledge management (2019)Adaptive gamification in E‐learning: A literature review and future challenges (2021)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Basic psychological need theory: Advancements, critical themes, and future directions (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Gamification in theory and action: A survey (2014)The Gamification of Learning: a Meta-analysis (2019)Co-Teaching: An Illustration of the Complexity of Collaboration in Special Education (2010)What is agency? Conceptualizing professional agency at work (2013)Algorithmic culture (2015)
this work references cited by second hop

References

  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,386 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,602 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2012Defining gamification1,343 cited
  • 2007Group genius: the creative power of collaboration913 cited
  • 2014Gamification in software engineering – A systematic mapping387 cited
  • 2014An experience report on using gamification in technical higher education306 cited
  • 2011Gamifying intelligent environments202 cited
  • 2016Gamification Solutions to Enhance Software User Engagement—A Systematic Review175 cited
  • 2014Increasing collaborative communications in a programming course with gamification81 cited
  • 2014Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification72 cited
  • 2015Towards a gamification of industrial production64 cited
  • 2015Applying gamification in the context of knowledge management32 cited
  • 2015Towards a Competency-based Education with Gamification Design Elements27 cited

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