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Exploring the Relationship Among Free-Time Management, Leisure Boredom, and Internet Addiction in Undergraduates in Taiwan
16 references·1 citing·44 second hop
Exploring the Relationship Among Free-Time Management, Leisure Boredom, and Internet Addiction in Undergraduates in Taiwan (2018)Exploring the Relationship Among Free-Tim…Internet Addiction and Relationships with Insomnia, Anxiety, Depression, Stress and Self-Esteem in University Students: A Cross-Sectional Designed Study (2016)Internet Addiction and Relati…Factors associated with Internet addiction: Cross‐sectional study of Turkish adolescents (2016)Factors associated with Inter…The Effects of Boredom, Loneliness, and Distress Tolerance on Problem Internet Use Among University Students (2015)The Effects of Boredom, Lonel…Prevalence of Internet Addiction and Its Association With Psychological Distress and Coping Strategies Among University Students in Jordan (2015)Prevalence of Internet Addict…Relationship Between Facebook Use and Problematic Internet Use Among College Students (2012)Relationship Between Facebook…Free Time Management Contributes to Better Quality of Life: A Study of Undergraduate Students in Taiwan (2010)Free Time Management Contribu…U.S. College Students’ Internet Use: Race, Gender and Digital Divides (2009)U.S. College Students’ Intern…Factors Influencing Internet Addiction in a Sample of Freshmen University Students in China (2009)Factors Influencing Internet …Internet Use, Abuse, and Dependence Among Students at a Southeastern Regional University (2007)Internet Use, Abuse, and Depe…Effects of Excessive Internet Use on Undergraduate Students in Pakistan (2006)Effects of Excessive Internet…Shyness and Locus of Control as Predictors of Internet Addiction and Internet Use (2004)Shyness and Locus of Control …Preliminary Effects of a Leisure Education Program to Promote Healthy Use of Free Time among Middle School Adolescents (2004)Preliminary Effects of a Leis…Beyond Boredom and Anxiety: Experiencing Flow in Work and Play (2000)Beyond Boredom and Anxiety: E…Pastimes: The Context of Contemporary Leisure (1995)Pastimes: The Context of Cont…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Perceptions of Boredom in Leisure: Conceptualization, Reliability and Validity of the Leisure Boredom Scale (1990)Perceptions of Boredom in Lei…Loneliness and Mobile Phone Addiction Among Chinese College Students: The Mediating Roles of Boredom Proneness and Self-Control (2021)Loneliness and Mobile Phone A…Incidence and correlates of pathological Internet use among college students (2000)Reconsidering Political and Popular Understandings of the Digital Divide (2004)Internet Self-Efficacy and the Psychology of the Digital Divide (2006)Masculine and Feminine Traits on the Bem Sex-Role Inventory, 1993–2012: a Cross-Temporal Meta-Analysis (2016)Blended learning: the new normal and emerging technologies (2018)Gender differences in associations between digital media use and psychological well‐being: Evidence from three large datasets (2020)The CES-D Scale (1977)Scale Development : Theory and Applications (1991)Children’s Internet Addiction, Family-to-Work Conflict, and Job Outcomes: A Study of Parent–Child Dyads1 (2019)Stress, social support, and the buffering hypothesis. (1985)Internet Addiction: The Emergence of a New Clinical Disorder (1998)Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale (2009)Online Gaming Dependency: A Preliminary Study in China (2010)Technology use, self-directed learning, student engagement and academic performance: Examining the interrelations (2016)The Psychometric Properties of the Internet Addiction Test (2004)Looking at, looking up or keeping up with people? (2008)An Overview of Problematic Gaming (2015)Online social networking addiction among college students in Singapore: Comorbidity with behavioral addiction and affective disorder (2016)A Self-Rating Depression Scale (1965)A Rating Instrument For Anxiety Disorders (1971)Problematic Internet Use in High School Students in Guangdong Province, China (2011)Problematic involvement in online games: A cluster analytic approach (2014)Characteristics of Internet Addiction/Pathological Internet Use in U.S. University Students: A Qualitative-Method Investigation (2015)Generalized expectancies for internal versus external control of reinforcement. (1966)Psychosocial causes and consequences of pathological gaming (2010)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Prefrontal Control and Internet Addiction: A Theoretical Model and Review of Neuropsychological and Neuroimaging Findings (2014)Society and the Adolescent Self-Image (1965)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Application of leisure motivation scale to tourism (1998)Online Social Networking and Addiction—A Review of the Psychological Literature (2011)Personality and Individual Differences (2015)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)Prevalence of Internet Addiction in Medical Students: a Meta-analysis (2017)Problematic social media use and depressive symptoms among U.S. young adults: A nationally-representative study (2017)Relationship between anxiety, depression, sex, obesity, and internet addiction in Chinese adolescents: A short-term longitudinal study (2018)Prior Knowledge, Potential Financial Reward, and Opportunity Identification (2004)Revisiting the Conceptualization, Measurement, and Generation of Interest (2011)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)What Good Are Positive Emotions? (1998)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)From game design elements to gamefulness (2011)
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References

  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 2000Beyond Boredom and Anxiety: Experiencing Flow in Work and Play1,282 cited
  • 2004Shyness and Locus of Control as Predictors of Internet Addiction and Internet Use614 cited
  • 2016Internet Addiction and Relationships with Insomnia, Anxiety, Depression, Stress and Self-Esteem in University Students: A Cross-Sectional Designed Study475 cited
  • 1990Perceptions of Boredom in Leisure: Conceptualization, Reliability and Validity of the Leisure Boredom Scale327 cited
  • 2009Factors Influencing Internet Addiction in a Sample of Freshmen University Students in China303 cited
  • 2009U.S. College Students’ Internet Use: Race, Gender and Digital Divides233 cited
  • 2012Relationship Between Facebook Use and Problematic Internet Use Among College Students177 cited
  • 2006Effects of Excessive Internet Use on Undergraduate Students in Pakistan174 cited
  • 2007Internet Use, Abuse, and Dependence Among Students at a Southeastern Regional University143 cited
  • 1995Pastimes: The Context of Contemporary Leisure139 cited
  • 2015Prevalence of Internet Addiction and Its Association With Psychological Distress and Coping Strategies Among University Students in Jordan138 cited
  • 2004Preliminary Effects of a Leisure Education Program to Promote Healthy Use of Free Time among Middle School Adolescents136 cited

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2015
The Effects of Boredom, Loneliness, and Distress Tolerance on Problem Internet Use Among University Students
124 cited
  • 2010Free Time Management Contributes to Better Quality of Life: A Study of Undergraduate Students in Taiwan116 cited
  • 2016Factors associated with Internet addiction: Cross‐sectional study of Turkish adolescents112 cited
  • Cited by

    • 2021Loneliness and Mobile Phone Addiction Among Chinese College Students: The Mediating Roles of Boredom Proneness and Self-Control95 cited