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Games and Design Patterns
0 references·3 citing·16 second hop
Games and Design Patterns (2005)Games and Design PatternsGamification approaches for open innovation implementation: A conceptual framework (2021)Gamification approaches for o…Augmented reality advertising via a mobile app (2021)Augmented reality advertising…Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach (2016)Teaching ISO/IEC 12207 softwa…The SAGE handbook of qualitative research (2005)Designing and Conducting Mixed Methods Research (2007)The Sage Handbook of Qualitative Research 1 (2011)A serious game to support the ISO 21500 standard education in the context of software project management (2018)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Software survey: VOSviewer, a computer program for bibliometric mapping (2009)From game design elements to gamefulness (2011)Industry 4.0 for Thai SMEs: Implementing Open Innovation as Innovation Capability Management (2022)Evolution of motivation in co‐creation: Recruit, retain and complete in a project on new food product co‐creation (2024)Using gamification to overcome innovation process challenges: A literature review and future agenda (2024)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)On the Evaluation of Structural Equation Models (1988)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Immersive experience and customer responses towards mobile augmented reality applications: The moderating role of technology anxiety (2022)‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’ (2023)Unlocking the impact of brand engagement in the metaverse on Real-World purchase intentions: Analyzing Pre-Adoption behavior in a futuristic technology platform (2024)
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  • 2021Augmented reality advertising via a mobile app95 cited
  • 2021Gamification approaches for open innovation implementation: A conceptual framework48 cited
  • 2016Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach40 cited

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