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‘Imagineering’ mixed reality (MR) immersive experiences in the postdigital revolution: innovation, collectivity, participation and ethics in staging experiments as performances
16 references·1 citing·36 second hop
‘Imagineering’ mixed reality (MR) immersive experiences in the postdigital revolution: innovation, collectivity, participation and ethics in staging experiments as performances (2018)‘Imagineering’ mixed reality (MR) immersi…Where are human subjects in Big Data research? The emerging ethics divide (2016)Where are human subjects in B…Postdigital Aesthetics (2015)Postdigital AestheticsNarrative as Virtual Reality 2 (2015)Narrative as Virtual Reality 2Life after new media: mediation as a vital process (2013)Life after new media: mediati…Immersive Theatres (2013)Immersive TheatresLife after New Media (2012)Life after New MediaPerforming Remains (2011)Performing RemainsPerforming remains art and war in times of theatrical reenactment (2011)Performing remains art and wa…Virtual Theatres (2004)Virtual TheatresVirtual art: From illusion to immersion (2004)Virtual art: From illusion to…First person: new media as story, performance, and game (2004)First person: new media as st…Reinventing the Medium (1999)Reinventing the MediumThe Invisible Technician (1989)The Invisible TechnicianThe Psychology of Reading for Pleasure: Needs and Gratifications (1988)The Psychology of Reading for…Leviathan and the Air-Pump: Hobbes, Boyle, and the Experimental Life (1987)Leviathan and the Air-Pump: H…Understanding Media: The Extensions of Man (1964)Understanding Media: The Exte…Postdigital Ethics (2023)Postdigital EthicsScientific Knowledge and its Social Problems. (1973)Leviathan and the Air-Pump: Hobbes, Boyle, and the Experimental Life (1987)Changing Order: Replication and Induction in Scientific Practice (1988)Making work visible (1995)Layers of Silence, Arenas of Voice: The Ecology of Visible and Invisible Work (1999)Distributed leadership as a unit of analysis (2002)CRITICAL QUESTIONS FOR BIG DATA (2012)Big data: a revolution that will transform how we live, work, and think (2013)Experimental evidence of massive-scale emotional contagion through social networks (2014)Ten simple rules for responsible big data research (2017)Towards an Ethical Framework for Publishing Twitter Data in Social Research: Taking into Account Users’ Views, Online Context and Algorithmic Estimation (2017)A systematic review on artificial intelligence dialogue systems for enhancing English as foreign language students’ interactional competence in the university (2023)Genre and game studies: Toward a critical approach to video game genres (2006)Video game values: Human–computer interaction and games (2006)A narrative theory of games (2012)Passionate amateurs: theatre, communism, and love (2014)Black Box, White Cube, Gray Zone: Dance Exhibitions and Audience Attention (2018)Archive Feelings: A Theory of Greek Tragedy (2020)Club cultures: music, media and subcultural capital (1996)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Social Implications of the Internet (2001)What is generative art? (2009)Conceptualizing E-leisure (2012)Immersive Audio Storytelling: Podcasting and Serial Documentary in the Digital Publishing Industry (2019)Digital creativity: Research themes and framework (2014)Oculus imaginaries: The promises and perils of Facebook’s virtual reality (2020)Investigating Users’ Acceptance of the Metaverse with an Extended Technology Acceptance Model (2023)In Our Hands: An Ethics of Gestural Response-ability. Rebecca Schneider in conversation with Lucia Ruprecht (2017)Shakespeare, Spectatorship and the Technologies of Performance (2020)The ethics and politics of data sets in the age of machine learning: deleting traces and encountering remains (2022)How to Talk About the Body? the Normative Dimension of Science Studies (2004)INDIGENOUS COSMOPOLITICS IN THE ANDES: Conceptual Reflections beyond “Politics” (2010)Matters of care in technoscience: Assembling neglected things (2010)Spatial media/tion (2014)Speaking ‘unspeakable things’: documenting digital feminist responses to rape culture (2016)Rape culture, lad culture and everyday sexism: researching, conceptualizing and politicizing new mediations of gender and sexual violence (2017)
this work references cited by second hop

References

  • 1964Understanding Media: The Extensions of Man12,311 cited
  • 1987Leviathan and the Air-Pump: Hobbes, Boyle, and the Experimental Life2,150 cited
  • 2011Performing Remains803 cited
  • 2004First person: new media as story, performance, and game733 cited
  • 2011Performing remains art and war in times of theatrical reenactment633 cited
  • 2004Virtual art: From illusion to immersion582 cited
  • 1989The Invisible Technician565 cited
  • 2016Where are human subjects in Big Data research? The emerging ethics divide395 cited
  • 2015Narrative as Virtual Reality 2390 cited
  • 2012Life after New Media322 cited
  • 2013Immersive Theatres236 cited
  • 1999Reinventing the Medium223 cited
  • 2013Life after new media: mediation as a vital process220 cited
  • 1988The Psychology of Reading for Pleasure: Needs and Gratifications187 cited
  • 2015Postdigital Aesthetics164 cited
  • 2004Virtual Theatres144 cited

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  • 2023

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Postdigital Ethics
21 cited