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Audio Description in the UK: What works, what doesn’t, and understanding the need for personalising access
10 references·1 citing·39 second hop
Audio Description in the UK: What works, what doesn’t, and understanding the need for personalising access (2018)Audio Description in the UK: What works, …Creative description: The impact of audio description style on presence in visually impaired audiences (2017)Creative description: The imp…Accessible games for blind children, empowered by binaural sound (2015)Accessible games for blind ch…Inclusive Design, Audio Description and Diversity of Theatre Experiences (2013)Inclusive Design, Audio Descr…Cinematic language and the description of film: keeping AD users in the frame (2013)Cinematic language and the de…Auteur Description: From the Director's Creative Vision to Audio Description (2013)Auteur Description: From the …For the use of sound. Film sound analysis for audio-description: some key issues (2012)For the use of sound. Film so…The rogue poster-children of universal design: closed captioning and audio description (2009)The rogue poster-children of …Accessibility: raising awareness of audio description in the UK (2007)Accessibility: raising awaren…Adding Audio Description: Does it Make a Difference? (2001)Adding Audio Description: Doe…The Soundscape: Our Sonic Environment and the Tuning of the World (1993)The Soundscape: Our Sonic Env…The independent audio describer is dead: Long live audio description! (2018)The independent audio describ…Narrative comprehension and film (1993)Sound theory/sound practice (1993)Narrative Comprehension and Film (2013)Audio-description reloaded: An analysis of visual scenes in2012andHero (2014)‘What Should I Say?’ Tentative Criteria to Prioritize Information in the Audio Description of Film Characters (2016)The Discourse of Pictures: Iconicity and Film Studies (1993)Evaluating Visual Information Provided by Audio Description (1996)Audio narration: re-narrativising film (2010)Towards a cognitive audiovisual translatology (2016)Enriched Audio Description: Working Towards an Inclusive Museum Experience (2017)Museum audio description: the problem of textual fidelity (2018)In Place/Out of Place: Geography, Ideology, and Transgression (1997)'Out of Place', 'Knowing One's Place': Space, power and the exclusion of disabled people (1998)Film Theory: An Introduction Through the Senses (2009)Audio description for live performances and audience participation (2018)Letting Bodies be Bodies: Exploring Relaxed Performance in the Canadian Performance Landscape (2021)Film Art: An Introduction (1979)Point of View in the Cinema (1984)The Effects of Keyword Captions to Authentic French Video on Learner Comprehension (1998)Enhancing the entertainment experience of blind and low‐vision theatregoers through touch tours (2010)A Social Justice Theory of Active Equality for Technical Communication (2016)The Case for Captioned Lectures in Australian Higher Education (2017)On the social psychology of the psychological experiment: With particular reference to demand characteristics and their implications. (1962)Sensory Linguistics (2019)Audio Description from a discourse perspective: a socially relevant framework for research and training (2021)Emotion elicitation using films (1995)An Introduction to Audio Description (2016)Vocal delivery of audio description by genre: measuring users’ presence (2017)Toward Automatic Audio Description Generation for Accessible Videos (2021)Media for All: Subtitling for the Deaf, Audio Description, and Sign Language (2007)Audio description: The visual made verbal (2008)Quality Assessment in Audio Description (2018)The Accessible Museum: Towards an Understanding of International Audio Description Practices in Museums (2020)Sound Souvenirs : Audio Technologies, Memory and Cultural Practices (2009)Soundscapes: Toward a Sounded Anthropology (2010)Beyond Representation and Signification: Toward a Sonic Materialism (2011)Seeing films through sound: Sound design, spatial audio, and accessibility for visually impaired audiences (2020)Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback (2021)Sonification and interaction design in computer games for visually impaired individuals (2022)
this work references cited by second hop

References

  • 1993The Soundscape: Our Sonic Environment and the Tuning of the World2,494 cited
  • 2001Adding Audio Description: Does it Make a Difference?127 cited
  • 2017Creative description: The impact of audio description style on presence in visually impaired audiences106 cited
  • 2013Cinematic language and the description of film: keeping AD users in the frame80 cited
  • 2009The rogue poster-children of universal design: closed captioning and audio description67 cited
  • 2013Auteur Description: From the Director's Creative Vision to Audio Description42 cited
  • 2015Accessible games for blind children, empowered by binaural sound35 cited
  • 2013Inclusive Design, Audio Description and Diversity of Theatre Experiences30 cited
  • 2012For the use of sound. Film sound analysis for audio-description: some key issues28 cited
  • 2007Accessibility: raising awareness of audio description in the UK26 cited

Cited by

  • 2018The independent audio describer is dead: Long live audio description!22 cited

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