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Promoting self-paced learning in the elementary classroom with interactive video, an online course platform and tablets
16 references·3 citing·44 second hop
Promoting self-paced learning in the elementary classroom with interactive video, an online course platform and tablets (2018)Promoting self-paced learning in the elem…Business Process Variability Modeling (2017)Business Process Variability …Research, Perspectives, and Recommendations on Implementing the Flipped Classroom (2016)Research, Perspectives, and R…A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course (2016)A self-regulated flipped clas…Effects of interactivity and instructional scaffolding on learning: Self-regulation in online video-based environments (2014)Effects of interactivity and …Cognitive Theory of Multimedia Learning (2014)Cognitive Theory of Multimedi…Teaching as a Design Science (2013)Teaching as a Design ScienceTeaching as a design science building pedagogical patterns for learning and technology (2012)Teaching as a design science …iPad in Education: A Case Study of iPad Adoption and Use in a Primary School (2012)iPad in Education: A Case Stu…Interaction Design and Children (2008)Interaction Design and Childr…Quality of teaching in four European countries: a review of the literature and application of an assessment instrument (2007)Quality of teaching in four E…Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness (2005)Instructional video in e-lear…Cognitive Theory of Multimedia Learning (2005)Cognitive Theory of Multimedi…Heat energy and temperature concepts of adolescents, adults, and experts: Implications for curricular improvements (1994)Heat energy and temperature c…The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Discovery of Grounded The…The Discovery of Grounded Theory: Strategies for Qualitative Research (1968)The Discovery of Grounded The…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded The…Incorporating multimedia learning into music teacher training program in rural Fujian (2025)Incorporating multimedia lear…A Closer Look into Recent Video-based Learning Research: A Comprehensive Review of Video Characteristics, Tools, Technologies, and Learning Effectiveness (2025)A Closer Look into Recent Vid…An extension of UTAUT model to understand elementary school students’ behavioral intention to use an online homework platform (2024)An extension of UTAUT model t…Computer-Mediated Collaborative Learning: An Empirical Evaluation (1994)Constructivist Learning Environments: Case Studies in Instructional Design (1995)The Use of Information Technology to Enhance Management School Education: A Theoretical View (1995)Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2009)The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature (2013)The Flipped Classroom: A Survey of the Research (2020)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Multimedia Learning (2002)Instructional animation versus static pictures: A meta-analysis (2007)Interactive Multimodal Learning Environments (2007)Applying the science of learning: Evidence-based principles for the design of multimedia instruction. (2008)Theory Building From Cases: Opportunities And Challenges (2007)Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research (2013)Sample Size in Qualitative Interview Studies (2015)The Discovery of Grounded Theory (2017)What is coefficient alpha? An examination of theory and applications. (1993)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research (2017)The impact of a flipped classroom approach on student learning experience (2018)Effects of flipping the classroom on learning outcomes and satisfaction: A meta-analysis (2019)An overview of workflow management: From process modeling to workflow automation infrastructure (1995)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)A taxonomy for key performance indicators management (2018)A variable neighborhood search simheuristic for project portfolio selection under uncertainty (2018)Process mining techniques and applications – A systematic mapping study (2019)Mental Representations: A Dual Coding Approach (1986)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)When Static Media Promote Active Learning: Annotated Illustrations Versus Narrated Animations in Multimedia Instruction. (2005)Revisiting the Conceptualization, Measurement, and Generation of Interest (2011)Emotional design in multimedia learning: Effects of shape and color on affect and learning (2013)Handbook of Technological Pedagogical Content Knowledge (TPACK) for Educators (2016)The effect of blended learning on student performance at course-level in higher education: A meta-analysis (2017)Technology‐mediated learning theory (2019)Classrooms as Communities (1997)Disrupted Routines: Team Learning and New Technology Implementation in Hospitals (2001)Sample Size Policy for Qualitative Studies Using In-Depth Interviews (2012)How Many Interviews Are Enough? (2005)Seeking Qualitative Rigor in Inductive Research (2012)Who or what contributes to student satisfaction in different blended learning modalities? (2016)Digital Problem-Based Learning in Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration (2019)The Covid-19 pandemic and its effects on teacher education in England: how teacher educators moved practicum learning online (2020)
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References

  • 1968The Discovery of Grounded Theory: Strategies for Qualitative Research.46,361 cited
  • 1968The Discovery of Grounded Theory; Strategies for Qualitative Research39,440 cited
  • 1968The Discovery of Grounded Theory: Strategies for Qualitative Research6,679 cited
  • 2014Cognitive Theory of Multimedia Learning1,973 cited
  • 2005Cognitive Theory of Multimedia Learning1,598 cited
  • 2005Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness1,286 cited
  • 2012Teaching as a design science building pedagogical patterns for learning and technology1,147 cited
  • 2016A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course826 cited
  • 2013Teaching as a Design Science485 cited
  • 2017Business Process Variability Modeling358 cited
  • 2014Effects of interactivity and instructional scaffolding on learning: Self-regulation in online video-based environments303 cited
  • 2016Research, Perspectives, and Recommendations on Implementing the Flipped Classroom293 cited
  • 2008Interaction Design and Children282 cited
  • 2007Quality of teaching in four European countries: a review of the literature and application of an assessment instrument269 cited

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2012
iPad in Education: A Case Study of iPad Adoption and Use in a Primary School
222 cited
  • 1994Heat energy and temperature concepts of adolescents, adults, and experts: Implications for curricular improvements220 cited
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    • 2024An extension of UTAUT model to understand elementary school students’ behavioral intention to use an online homework platform11 cited
    • 2025Incorporating multimedia learning into music teacher training program in rural Fujian4 cited