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Once upon a game: Exploring video game nostalgia and its impact on well-being.
16 references·1 citing·40 second hop
Once upon a game: Exploring video game nostalgia and its impact on well-being. (2018)Once upon a game: Exploring video game no…lavaan : An R Package for Structural Equation Modeling (2012)lavaan : An R Package for Str…The past makes the present meaningful: Nostalgia as an existential resource. (2011)The past makes the present me…Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Odyssey's end: Lay conceptions of nostalgia reflect its original homeric meaning. (2011)Odyssey's end: Lay conception…Weekends, Work, and Well-Being: Psychological Need Satisfactions and Day of the Week Effects on Mood, Vitality, and Physical Symptoms (2010)Weekends, Work, and Well-Bein…Defining Media Enjoyment as the Satisfaction of Intrinsic Needs (2010)Defining Media Enjoyment as t…A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…Counteracting Loneliness (2008)Counteracting LonelinessThe Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Nostalgia: Content, triggers, functions. (2006)Nostalgia: Content, triggers,…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Best news yet on the six-factor model of well-being (2006)Best news yet on the six-fact…On Energy, Personality, and Health: Subjective Vitality as a Dynamic Reflection of Well‐Being (1997)On Energy, Personality, and H…Distinguishing optimism from neuroticism (and trait anxiety, self-mastery, and self-esteem): A reevaluation of the Life Orientation Test. (1994)Distinguishing optimism from …Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…The Constant Comparative Method of Qualitative Analysis (1965)The Constant Comparative Meth…Escaping the pandemic present: The relationship between nostalgic media use, escapism, and well-being during the COVID-19 pandemic. (2021)Escaping the pandemic present…Asymptotic Confidence Intervals for Indirect Effects in Structural Equation Models (1982)Structural Equations with Latent Variables. 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A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance (2015)Social Media Use and Mental Health among Young Adults (2017)Grounded Theory in Management Research (2003)Situational Analyses: Grounded Theory Mapping After the Postmodern Turn (2003)Social Media, Knowledge Sharing, and Innovation: Toward a Theory of Communication Visibility (2014)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The will and the ways: Development and validation of an individual-differences measure of hope. (1991)The brief resilience scale: Assessing the ability to bounce back (2008)New Well-being Measures: Short Scales to Assess Flourishing and Positive and Negative Feelings (2009)
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References

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  • 2011Odyssey's end: Lay conceptions of nostalgia reflect its original homeric meaning.

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467 cited
  • 2011The past makes the present meaningful: Nostalgia as an existential resource.463 cited
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    • 2021Escaping the pandemic present: The relationship between nostalgic media use, escapism, and well-being during the COVID-19 pandemic.55 cited