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Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site
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Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site (2018)Design of an Interactive Experience Journ…Collaboration, Awareness, and Communication in Real-Life Escape Rooms (2017)Collaboration, Awareness, and…Pervasive gaming: Status, trends and design principles (2015)Pervasive gaming: Status, tre…Performing mixed reality (2012)Performing mixed realityPerspectives on socially shared cognition. (1991)Shared mental models in expert team decision making. (1993)The influence of shared mental models on team process and performance. (2000)Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach (2020)Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students (2021)Escapp: A Web Platform for Conducting Educational Escape Rooms (2021)GameFlow (2005)Game Design Workshop (2008)The dynamics of crowdfunding: An exploratory study (2013)Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF) (2017)Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology (2018)User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks (2020)Performance-Led Research in the Wild (2013)Understanding audience participation in an interactive theater performance (2014)
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References

  • 2012Performing mixed reality252 cited
  • 2017Collaboration, Awareness, and Communication in Real-Life Escape Rooms100 cited
  • 2015Pervasive gaming: Status, trends and design principles85 cited

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