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Potmote
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Potmote (2018)PotmoteEvaluating performance and acceptance of older adults using freehand gestures for TV menu control (2012)Evaluating performance and ac…Age, Affective Experience, and Television Use (2010)Age, Affective Experience, an…How Can We Make IT Appliances Easy for Older Adults?: Usability Studies of Electronic Program Guide System (2009)How Can We Make IT Appliances…A visual inclusive design tool for bridging eras, technologies and generations (2005)A visual inclusive design too…Mental Models (1983)Taking time seriously: A theory of socioemotional selectivity. (1999)The handbook of aging and cognition (3rd ed.). (2008)The effect of age on positive and negative affect: A developmental perspective on happiness. (1998)A Survey Method for Characterizing Daily Life Experience: The Day Reconstruction Method (2004)Would You Be Happier If You Were Richer? A Focusing Illusion (2006)Dubbing versus subtitling in young and older adults: cognitive and evaluative aspects (2014)Comparison of passive and active leisure activities and life satisfaction with aging (2017)Leveraging the power of media to drive cognition: a media-informed approach to naturalistic neuroscience (2022)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Impact of Technology on Successful Aging (2004)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Is movement better?: comparing sedentary and motion-based game controls for older adults (2013)“You, me & TV” — Fighting social isolation of older adults with Facebook, TV and multimodality (2016)Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs (2024)
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References

  • 2010Age, Affective Experience, and Television Use113 cited
  • 2012Evaluating performance and acceptance of older adults using freehand gestures for TV menu control59 cited
  • 2009How Can We Make IT Appliances Easy for Older Adults?: Usability Studies of Electronic Program Guide System8 cited
  • 2005A visual inclusive design tool for bridging eras, technologies and generations3 cited

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