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As one of the earliest experiments with integrating computer-generated special effects into celluloid filmmaking, Michael Crichton’s science fiction film Westworld (1973) imagined the transition into a digital future with a familiar apocalyptic narrative about disobedient machines and virtual realities. In this essay I move away from “escapist” and “futurist” readings of the sci-fi genre and explore how Westworld was “an escape into reality,” to borrow Isaac Asimov’s phrase, that immersed audiences in the computerization of life, visuality, and the cinema in 1970s America. My focus will be on mapping the film’s use of computer simulation as part of a constellation that includes everything from modernity in fin-de-siècle amusement parks and early cinema to discourses on postmodernism (Baudrillard) and dehumanization (Sontag). I will also consider how the recent HBO series Westworld (2016) reimagined Crichton’s film as a way of visualizing and historicizing questions about the virtual in our digital moment.
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