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Learning Space Conceptual Model for Computing Games Developers
8 references·0 citing·31 second hop
Learning Space Conceptual Model for Computing Games Developers (2018)Learning Space Conceptual Model for Compu…The method of the scientific directions potential forecasting in infocommunication systems of an assessment of the research activity results (2017)The method of the scientific …Conceptual model of automatic system of near duplicates detection in electronic documents (2017)Conceptual model of automatic…A method to evaluate the scientific activity quality of HEIs based on a scientometric subjects presentation model (2017)A method to evaluate the scie…A method for the identification of scientists' research areas based on a cluster analysis of scientific publications (2017)A method for the identificati…Detection of near dublicates in tables based on the locality-sensitive hashing method and the nearest neighbor method (2016)Detection of near dublicates …Multiplayer online games as educational tools: Facing new challenges in learning (2009)Multiplayer online games as e…Violent Video Games as Exemplary Teachers: A Conceptual Analysis (2007)Violent Video Games as Exempl…Handbook of Modern Item Response Theory (1997)Handbook of Modern Item Respo…The Principles of Psychology (1891)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)A systematic literature review of empirical evidence on computer games and serious games (2012)The benefits of playing video games. (2013)The Process of Education (1960)A social cognitive view of self-regulated academic learning. (1989)What Video Games Have to Teach Us about Learning and Literacy (2004)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation (2015)Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda (2021)Item Response Theory: Parameter Estimation Techniques. (1994)Short screening scales to monitor population prevalences and trends in non-specific psychological distress (2002)Screening for Serious Mental Illness in the General Population (2003)The Insomnia Severity Index: Psychometric Indicators to Detect Insomnia Cases and Evaluate Treatment Response (2011)Plagiarism Detection Using the Levenshtein Distance and Smith-Waterman Algorithm (2008)Automatic Plagiarism Detection Using Similarity Analysis (2012)Semantic Plagiarism Detection System Using Ontology Mapping (2012)Mapping a research area at the micro level using co-word analysis (1998)Bibliometric methods for detecting and analysing emerging research topics (2012)Development of adaptive combined models for predicting time series based on similarity identification (2018)Development of technical component of the methodology for projectvector management of educational environments (2018)Development of the Markovian model for the life cycle of a project’s benefits (2018)A Contribution to the Theory of Economic Growth (1956)The Hirsch index and related impact measures (2010)Evaluation methods of the results of scientific research activity of scientists based on the analysis of publication citations (2017)The method for evaluation of educational environment subjects' performance based on the calculation of volumes of msimplexes (2018)Improvement of the method for scientific publications clustering based on n-gram analysis and fuzzy method for selecting research partners (2019)Does the h index have predictive power? (2007)An evaluation and explanation of (in)efficiency in higher education institutions in Europe and the U.S. with the application of two-stage semi-parametric DEA (2017)
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References

  • 1997Handbook of Modern Item Response Theory2,323 cited
  • 2009Multiplayer online games as educational tools: Facing new challenges in learning262 cited
  • 2007Violent Video Games as Exemplary Teachers: A Conceptual Analysis259 cited
  • 2017A method for the identification of scientists' research areas based on a cluster analysis of scientific publications56 cited
  • 2017The method of the scientific directions potential forecasting in infocommunication systems of an assessment of the research activity results31 cited
  • 2017A method to evaluate the scientific activity quality of HEIs based on a scientometric subjects presentation model31 cited
  • 2017Conceptual model of automatic system of near duplicates detection in electronic documents28 cited
  • 2016Detection of near dublicates in tables based on the locality-sensitive hashing method and the nearest neighbor method25 cited

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