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Video game loot boxes are linked to problem gambling: Results of a large-scale survey
5 references·16 citing·31 second hop
Video game loot boxes are linked to problem gambling: Results of a large-scale survey (2018)Video game loot boxes are linked to probl…Video game loot boxes are psychologically akin to gambling (2018)Video game loot boxes are psy…Validity of the Problem Gambling Severity Index Interpretive Categories (2012)Validity of the Problem Gambl…An effect size primer: A guide for clinicians and researchers. (2009)An effect size primer: A guid…Role of culture in gambling and problem gambling (2004)Role of culture in gambling a…A pathways model of problem and pathological gambling (2002)A pathways model of problem a…Gaming disorder: A summary of its characteristics and aetiology (2023)Gaming disorder: A summary of…Secondary analysis of loot box data: Are high-spending “whales” wealthy gamers or problem gamblers? (2021)Secondary analysis of loot bo…Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending (2021)Meta-analysis of the relation…Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis (2021)Loot boxes, problem gambling …The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey (2020)The relationship between prob…The prevalence of loot boxes in mobile and desktop games (2020)The prevalence of loot boxes …The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019 (2020)The changing face of desktop …Screening and assessment tools for gaming disorder: A comprehensive systematic review (2020)Screening and assessment tool…Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey (2020)Loot Boxes, Gambling, and Pro…The relationship of loot box purchases to problem video gaming and problem gambling (2019)The relationship of loot box …Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes (2019)Rare Loot Box Rewards Trigger…Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win (2019)Paying for loot boxes is link…Loot boxes are again linked to problem gambling: Results of a replication study (2019)Loot boxes are again linked t…Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey (2019)Loot box engagement and probl…Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions (2019)Associations between loot box…Adolescents and loot boxes: links with problem gambling and motivations for purchase (2019)Adolescents and loot boxes: l…A NEW MEASURE OF RANK CORRELATION (1938)Distribution Theory for Glass's Estimator of Effect Size and Related Estimators (1981)A power primer. 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this work references cited by second hop

References

  • 2009An effect size primer: A guide for clinicians and researchers.3,464 cited
  • 2002A pathways model of problem and pathological gambling2,013 cited
  • 2004Role of culture in gambling and problem gambling467 cited
  • 2012Validity of the Problem Gambling Severity Index Interpretive Categories344 cited
  • 2018Video game loot boxes are psychologically akin to gambling338 cited

Cited by

  • 2020Screening and assessment tools for gaming disorder: A comprehensive systematic review369 cited
  • 2019Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions258 cited
  • 2019Adolescents and loot boxes: links with problem gambling and motivations for purchase225 cited
  • 2019The relationship of loot box purchases to problem video gaming and problem gambling207 cited
  • 2020The prevalence of loot boxes in mobile and desktop games170 cited
  • 2019Loot boxes are again linked to problem gambling: Results of a replication study160 cited
  • 2023Gaming disorder: A summary of its characteristics and aetiology156 cited
  • 2021Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending151 cited
  • 2021Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis

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147 cited
  • 2019Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey145 cited
  • 2020The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey141 cited
  • 2019Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win135 cited
  • 2020The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019123 cited
  • 2020Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey115 cited
  • 2021Secondary analysis of loot box data: Are high-spending “whales” wealthy gamers or problem gamblers?90 cited
  • 2019Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes88 cited