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Citizen science: Case studies of public involvement in archaeology at the Smithsonian Environmental Research Center
6 references·0 citing·31 second hop
Citizen science: Case studies of public involvement in archaeology at the Smithsonian Environmental Research Center (2018)Citizen science: Case studies of public i…Crowdsourcing cultural heritage: public participation and conflict legacy in Finland (2017)Crowdsourcing cultural herita…Experiments in Crowd-funding Community Archaeology (2015)Experiments in Crowd-funding …Co-Creation and Public Archaeology (2015)Co-Creation and Public Archae…Citizen Science and Volunteered Geographic Information: Overview and Typology of Participation (2012)Citizen Science and Volunteer…The Commerce of Letters: Networks and "Invisible Colleges" in Seventeenth- and Eighteenth-Century Europe (2001)The Commerce of Letters: Netw…Thinking scientifically during participation in a citizen-science project (2000)Thinking scientifically durin…The Forms of Capital (2002)The dynamics of crowdfunding: An exploratory study (2013)Internal Social Capital and the Attraction of Early Contributions in Crowdfunding (2014)A Ladder Of Citizen Participation (1969)The specificity of the scientific field and the social conditions of the progress of reason (1975)We have never been modern (1994)We Have Never Been Modern (1994)Happiness is greater in natural environments (2013)Can citizen science enhance public understanding of science? (2015)Networks of Scientific Papers (1965)Co‐citation in the scientific literature: A new measure of the relationship between two documents (1973)Dictionary of Scientific Biography. (1974)Hyperauthorship: A postmodern perversion or evidence of a structural shift in scholarly communication practices? (2001)Exploring the Veterinary Literature: A Bibliometric Methodology for Identifying Interdisciplinary and Collaborative Publications (2014)Correspondence Networks (2016)Qualitative research for education (1981)National Science Education Standards (1995)Scientific knowledge and attitude change: The impact of a citizen science project (2005)Citizen science as seen by scientists: Methodological, epistemological and ethical dimensions (2013)The National Science Education Standards (2013)Citizens as sensors: the world of volunteered geography (2007)Designing games with a purpose (2008)Encyclopedia of Global Archaeology (2017)A Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyond (2023)Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand (2024)Museums and Communities: The Politics of Public Culture. (1993)Co-creation experiences: The next practice in value creation (2004)The Participatory Museum (2010)Co-Creation of Knowledge by the Hopi Tribe and Archaeologists (2015)Heritage Monitoring Scouts: Engaging the Public to Monitor Sites at Risk Across Florida (2018)Assembling “Effective Archaeologies” toward Equitable Futures (2020)
this work references cited by second hop

References

  • 2012Citizen Science and Volunteered Geographic Information: Overview and Typology of Participation1,133 cited
  • 2000Thinking scientifically during participation in a citizen-science project407 cited
  • 2015Co-Creation and Public Archaeology49 cited
  • 2017Crowdsourcing cultural heritage: public participation and conflict legacy in Finland43 cited
  • 2001The Commerce of Letters: Networks and "Invisible Colleges" in Seventeenth- and Eighteenth-Century Europe28 cited
  • 2015Experiments in Crowd-funding Community Archaeology19 cited

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