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Introduction. This paper discusses the use of an information mapping board game for collaboratively identifying information practices of a small group of asylum seekers and refugees in the North East of England, UK. \n \nMethod. Drawing on participatory visual methods, an original information mapping board game was designed. \n \nAnalysis. Qualitative results are discussed and analysed using grounded theory, \nconstant comparative analysis, and situational mapping. \n \nResults. The use of an information mapping board game allows participants going through the asylum process to become actively involved in mapping and sharing their own information practices, sources and barriers within a playful collaborative environment. It enables participants to become aware of their acquired information literacy by sharing knowledge, and to adapt the game to reflect their needs and knowledge. \n \nConclusion. This study indicates that participatory techniques such as the information mapping board game have the potential to engage hard to reach populations in the research process, to foster their agency, confidence, and capacities, and to inform actions at a local level.
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