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Alone or together? Exploring the role of desire for online group gaming in players’ social game addiction
16 references·2 citing·41 second hop
Alone or together? Exploring the role of desire for online group gaming in players’ social game addiction (2019)Alone or together? Exploring the role of …A primer on partial least squares structural equation modeling (PLS-SEM) (2015)A primer on partial least squ…A primer on partial least squares structural equation modeling (PLS-SEM) (2014)A primer on partial least squ…Social capital and individual motivations on knowledge sharing: Participant involvement as a moderator (2010)Social capital and individual…Impulse and Self-Control From a Dual-Systems Perspective (2009)Impulse and Self-Control From…Specifying Formative Constructs in Information Systems Research (2007)Specifying Formative Construc…How Habit Limits the Predictive Power of Intention: The Case of Information Systems Continuance1 (2007)How Habit Limits the Predicti…Antecedents and purchase consequences of customer participation in small group brand communities (2006)Antecedents and purchase cons…A social influence model of consumer participation in network- and small-group-based virtual communities (2004)A social influence model of c…A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic-Mail Emotion/Adoption Study (2003)A Partial Least Squares Laten…Intentional social action in virtual communities (2002)Intentional social action in …Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Time Flies When You’re Having…A Social Identity Model of Deindividuation Phenomena (1995)A Social Identity Model of De…Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…Social cognitive theory of self-regulation (1991)Social cognitive theory of se…A Theory of Rational Addiction (1988)A Theory of Rational AddictionDevelopment of reliable and valid short forms of the marlowe-crowne social desirability scale (1982)Development of reliable and v…Minor and serious cyberloafing in the workplace: antecedents and effects on job satisfaction (2024)Minor and serious cyberloafin…Motivations of playing digital games: A review and research agenda (2021)Motivations of playing digita…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)Trust and TAM in Online Shopping: An Integrated Model1 (2003)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Understanding Information Technology Usage: A Test of Competing Models (1995)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Nebraska Symposium on Motivation: 1955 (1957)An Attributional Theory of Motivation and Emotion (1986)Social Cognitive Theory of Organizational Management (1989)Perceived Behavioral Control, Self‐Efficacy, Locus of Control, and the Theory of Planned Behavior 1 (2002)Core affect and the psychological construction of emotion. 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References

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1,327 cited
  • 1995A Social Identity Model of Deindividuation Phenomena1,124 cited
  • 2010Social capital and individual motivations on knowledge sharing: Participant involvement as a moderator1,033 cited
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    • 2021Motivations of playing digital games: A review and research agenda118 cited
    • 2024Minor and serious cyberloafing in the workplace: antecedents and effects on job satisfaction13 cited