SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Training using virtual reality improves response behavior in karate kumite
2 references·3 citing·14 second hop
Training using virtual reality improves response behavior in karate kumite (2019)Training using virtual reality improves r…Transfer of Training from Virtual to Real Baseball Batting (2017)Transfer of Training from Vir…Understanding perception and action in sport: how can virtual reality technology help? (2013)Understanding perception and …Application of immersive technology in a museum (2024)Application of immersive tech…Comparison of response behavior in karate kumite between real world and virtual reality (2022)Comparison of response behavi…Improvement of Early Recognition of Attacks in Karate Kumite Due to Training in Virtual Reality (2019)Improvement of Early Recognit…Representative design and probabilistic theory in a functional psychology. (1955)The role of deliberate practice in the acquisition of expert performance. (1993)Journal of Sports Science and Medicine (2014)Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players (2018)Using video simulations and virtual reality to improve decision-making skills in basketball (2019)Gaze Control in Putting (1992)Attending to the Execution of a Complex Sensorimotor Skill: Expertise Differences, Choking, and Slumps. (2004)3D-Multiple Object Tracking training task improves passing decision-making accuracy in soccer players (2015)An early review of stroboscopic visual training: insights, challenges and accomplishments to guide future studies (2019)Which technology to investigate visual perception in sport: Video vs. virtual reality (2014)The Measurement of Observer Agreement for Categorical Data (1977)The Use of Extended Reality Technologies in Sport Perceptual-Cognitive Skill Research: A Systematic Scoping Review (2024)Experiencing immersive virtual reality in museums (2019)Applications of augmented reality in museums, impact on cultural heritage (2024)
this work references cited by second hop

References

  • 2017Transfer of Training from Virtual to Real Baseball Batting180 cited
  • 2013Understanding perception and action in sport: how can virtual reality technology help?170 cited

Cited by

  • 2022Comparison of response behavior in karate kumite between real world and virtual reality20 cited
  • 2019Improvement of Early Recognition of Attacks in Karate Kumite Due to Training in Virtual Reality16 cited
  • 2024Application of immersive technology in a museum5 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work