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“Playing for Bragging Rights”: A Qualitative Study of Students' Perceptions of Gamification
11 references·0 citing·42 second hop
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References

  • 1985Naturalistic inquiry45,666 cited
  • 1991Case Study Research: Design and Methods39,535 cited
  • 2010Designing and Conducting Mixed Methods Research9,356 cited
  • 2010Qualitative Research: Studying How Things Work1,629 cited
  • 2001Andragogy and Self‐Directed Learning: Pillars of Adult Learning Theory1,411 cited
  • 2011Qualitative Research Studying How Things Work1,212 cited
  • 2014Gamification as a tool for enhancing graduate medical education286 cited
  • 2012Twelve tips for facilitating Millennials’ learning248 cited
  • 2005Creating next generation blended learning environments using mixed reality, Video Games and Simulations212 cited
  • 2003Applying constructivist approach to educational business games: Case REALGAME87 cited
  • 2018Educational Analytics38 cited

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