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Preference Learning
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  • 2010Towards affective camera control in games110 cited
  • 2014Don’t Classify Ratings of Affect; Rank Them!109 cited
  • 2012Preference Learning Using the Choquet Integral: The Case of Multipartite Ranking81 cited
  • 2013MUSA-INT: Multicriteria customer satisfaction analysis with interacting criteria72 cited
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  • 2012The Singularity and Machine Ethics63 cited
  • 2020Comparing Robot and Human guided Personalization: Adaptive Exercise Robots are Perceived as more Competent and Trustworthy56 cited
  • 2013HG Has No Computational Advantages over OT: Toward a New Toolkit for Computational OT53 cited
  • 2011Generic Physiological Features as Predictors of Player Experience47 cited
  • 2009Preference learning for affective modeling46 cited
  • 2011Mining multimodal sequential patterns42 cited
  • 2014A Survey of Preference-Based Online Learning with Bandit Algorithms37 cited
  • 2012Efficient Learning of Classifiers Based on the 2-Additive Choquet Integral37 cited
  • 2015A hierarchical multi-criteria sorting approach for recommender systems33 cited
  • 2014

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Preferential reducts and constructs in robust multiple criteria ranking and sorting
33 cited
  • 2019Learning Preferences in a Cognitive Decision Model2 cited