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Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary
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  • 2021An Analysis of Game Design Elements Used in Digital Game-Based Language Learning60 cited
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  • 2021The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us43 cited
  • 2022Connecting Extramural English with ELT: Teacher Reports from Austria, Finland, France, and Sweden

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42 cited
  • 2023Extramural English in Scandinavia and Asia: Scale Development, Learner Engagement, and Perceived Speaking Ability40 cited
  • 2022Factors affecting incidental L2 vocabulary acquisition and retention in a game-enhanced learning environment38 cited
  • 2020Investigating the effectiveness of a digital game-based task on the acquisition of word knowledge37 cited
  • 2025A scoping review of studies in informal second language learning: Trends in research published between 2000 and 202034 cited